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authorGriffin Smith <root@gws.fyi>2019-09-10T00·54-0400
committerGriffin Smith <root@gws.fyi>2019-09-10T00·54-0400
commit9ebdc6fbb446fea5e505172a6b3dd459beaf3552 (patch)
treea1403026afb597e12c25e84ef8991f062655e5b8 /src/Xanthous/Game.hs
parente01cf9b0565eaa9c09e19f66331a2010aea908cb (diff)
Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into
the entity map at the beginning of the game.

There's nothing here that guarantees the character ends up *inside* the
level though (they almost always don't) so that'll have to be slotted
into the level generation process.
Diffstat (limited to 'src/Xanthous/Game.hs')
-rw-r--r--src/Xanthous/Game.hs12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/Xanthous/Game.hs b/src/Xanthous/Game.hs
index dffd0a9c6a..e967098015 100644
--- a/src/Xanthous/Game.hs
+++ b/src/Xanthous/Game.hs
@@ -1,5 +1,6 @@
 {-# LANGUAGE TemplateHaskell #-}
 {-# LANGUAGE RecordWildCards #-}
+--------------------------------------------------------------------------------
 module Xanthous.Game
   ( GameState(..)
   , entities
@@ -17,20 +18,23 @@ module Xanthous.Game
   , popMessage
   , hideMessage
   ) where
-
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude
+--------------------------------------------------------------------------------
 import           Data.List.NonEmpty ( NonEmpty((:|)))
 import qualified Data.List.NonEmpty as NonEmpty
 import           System.Random
 import           Test.QuickCheck
 import           Test.QuickCheck.Arbitrary.Generic
-import           Xanthous.Prelude
-
+--------------------------------------------------------------------------------
 import           Xanthous.Data.EntityMap (EntityMap, EntityID)
 import qualified Xanthous.Data.EntityMap as EntityMap
 import           Xanthous.Data (Positioned, Position(..), positioned, position)
-import           Xanthous.Entities.SomeEntity
+import           Xanthous.Entities (SomeEntity(..), downcastEntity)
 import           Xanthous.Entities.Character
+import           Xanthous.Entities.Arbitrary ()
 import           Xanthous.Orphans ()
+--------------------------------------------------------------------------------
 
 data MessageHistory
   = NoMessageHistory