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author | Griffin Smith <root@gws.fyi> | 2019-09-02T18·45-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-02T18·45-0400 |
commit | 73a52e531d940858f0ac334d8b2ccda479ea7b5e (patch) | |
tree | fc7a953ddcb69691e2f734fa69f4585aff553e17 /src/Xanthous/Entities/Raws | |
parent | 4d270712aecf1b61249086718852b96968de2bd8 (diff) |
Put a test gormlak on the screen
Implement a concrete "Creature" entity, and place one on the screen at the game startup for testing. This revealed a bug with drawing when getting the maximum entity position, but that appears to be fixed now (yay)
Diffstat (limited to 'src/Xanthous/Entities/Raws')
-rw-r--r-- | src/Xanthous/Entities/Raws/gormlak.yaml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Entities/Raws/gormlak.yaml b/src/Xanthous/Entities/Raws/gormlak.yaml index fc3215f2f451..2441e7e7822e 100644 --- a/src/Xanthous/Entities/Raws/gormlak.yaml +++ b/src/Xanthous/Entities/Raws/gormlak.yaml @@ -6,7 +6,7 @@ Creature: char: char: g style: - color: red + foreground: red maxHitpoints: 5 speed: 120 friendly: false |