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authorGriffin Smith <root@gws.fyi>2019-09-28T17·20-0400
committerGriffin Smith <root@gws.fyi>2019-09-28T19·03-0400
commit1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch)
tree90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Entities/Raws.hs
parent915264acae35e71f79c6193d022baa2455d880d3 (diff)
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Entities/Raws.hs')
-rw-r--r--src/Xanthous/Entities/Raws.hs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Raws.hs b/src/Xanthous/Entities/Raws.hs
index e1bb429a0f..9b7d63c6c4 100644
--- a/src/Xanthous/Entities/Raws.hs
+++ b/src/Xanthous/Entities/Raws.hs
@@ -17,6 +17,7 @@ import           Xanthous.Entities.RawTypes
 import           Xanthous.Entities
 import qualified Xanthous.Entities.Creature as Creature
 import qualified Xanthous.Entities.Item as Item
+import           Xanthous.AI.Gormlak ()
 --------------------------------------------------------------------------------
 rawRaws :: [(FilePath, ByteString)]
 rawRaws = $(embedDir "src/Xanthous/Entities/Raws")