diff options
author | Griffin Smith <root@gws.fyi> | 2019-11-30T03·59-0500 |
---|---|---|
committer | Griffin Smith <root@gws.fyi> | 2019-11-30T03·59-0500 |
commit | 8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 (patch) | |
tree | 398c6dce549602c9890fbded64e3bdf2646b2a1f /src/Xanthous/Entities/RawTypes.hs | |
parent | 7d8ce026a2acc5a4d208110750be188f0ce5591c (diff) |
Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile.
Diffstat (limited to 'src/Xanthous/Entities/RawTypes.hs')
-rw-r--r-- | src/Xanthous/Entities/RawTypes.hs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Xanthous/Entities/RawTypes.hs b/src/Xanthous/Entities/RawTypes.hs index 09b250fb310d..f715f8743ab1 100644 --- a/src/Xanthous/Entities/RawTypes.hs +++ b/src/Xanthous/Entities/RawTypes.hs @@ -10,6 +10,7 @@ module Xanthous.Entities.RawTypes , _Creature -- * Lens classes + , HasChar(..) , HasName(..) , HasDescription(..) , HasLongDescription(..) @@ -27,9 +28,9 @@ import Test.QuickCheck.Arbitrary.Generic import Data.Aeson.Generic.DerivingVia import Data.Aeson (ToJSON, FromJSON) -------------------------------------------------------------------------------- -import Xanthous.Entities (EntityChar, HasChar(..)) import Xanthous.Messages (Message(..)) import Xanthous.Data (TicksPerTile, Hitpoints) +import Xanthous.Data.EntityChar -------------------------------------------------------------------------------- data CreatureType = CreatureType { _name :: !Text |