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author | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
commit | 97a5c61f28ba98728bab390e0ea745edfbea7103 (patch) | |
tree | 25304c30990cffb5756f44c79542edf9dd2e5ac6 /src/Xanthous/Entities/Item.hs | |
parent | 310ea90985adcb6d9efe2ab05c67a235c2fb0ea2 (diff) |
Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
Diffstat (limited to 'src/Xanthous/Entities/Item.hs')
-rw-r--r-- | src/Xanthous/Entities/Item.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Entities/Item.hs b/src/Xanthous/Entities/Item.hs index 465110069c1d..0156cd54c8a7 100644 --- a/src/Xanthous/Entities/Item.hs +++ b/src/Xanthous/Entities/Item.hs @@ -21,7 +21,7 @@ import Xanthous.Game.State data Item = Item { _itemType :: ItemType } - deriving stock (Eq, Show, Generic) + deriving stock (Eq, Show, Ord, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving Draw via DrawRawChar "_itemType" Item deriving (ToJSON, FromJSON) |