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author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /src/Xanthous/Entities/Item.hs | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'src/Xanthous/Entities/Item.hs')
-rw-r--r-- | src/Xanthous/Entities/Item.hs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Xanthous/Entities/Item.hs b/src/Xanthous/Entities/Item.hs index ea6f16e05dc3..ddd387af8c78 100644 --- a/src/Xanthous/Entities/Item.hs +++ b/src/Xanthous/Entities/Item.hs @@ -29,13 +29,15 @@ data Item = Item { _itemType :: ItemType } deriving stock (Eq, Show, Generic) - deriving anyclass (CoArbitrary, Function) + deriving anyclass (NFData, CoArbitrary, Function) deriving Draw via DrawRawChar "_itemType" Item deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] Item makeLenses ''Item +{-# ANN Item ("HLint: ignore Use newtype instead of data" :: String )#-} + -- deriving via (Brainless Item) instance Brain Item instance Brain Item where step = brainVia Brainless |