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authorGriffin Smith <root@gws.fyi>2020-01-03T23·28-0500
committerGriffin Smith <root@gws.fyi>2020-01-03T23·28-0500
commit84f32efad4ff6d358fdeb985b3b4ac408e753b78 (patch)
treed22d15bbbd88d9dd253f13dd9bf64205022686b4 /src/Xanthous/Entities/Environment.hs
parent1b88921bc36e5da1ade5c52827d057dc2be65bc5 (diff)
Track entity collision in the Entity class
Rather than having a single function in the Game.Lenses module for
determining what collision type if any an entity has, track it in the
Entity typeclass itself. This is both more extensible and a better
separation of concerns and gets rid of one of the two needs for a
circular import. Yay!

As part of this, I realized nothing was being done to prevent doors from
being placed on tiles that already had walls (since now that was
properly causing a collision!) so I've fixed that as well.
Diffstat (limited to 'src/Xanthous/Entities/Environment.hs')
-rw-r--r--src/Xanthous/Entities/Environment.hs12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/Xanthous/Entities/Environment.hs b/src/Xanthous/Entities/Environment.hs
index 46416d1da59a..dee8d83c3239 100644
--- a/src/Xanthous/Entities/Environment.hs
+++ b/src/Xanthous/Entities/Environment.hs
@@ -91,6 +91,8 @@ instance Entity Door where
   description door | door ^. open = "an open door"
                    | otherwise    = "a closed door"
   entityChar _ = "d"
+  entityCollision door | door ^. open = Nothing
+                       | otherwise = Just Stop
 
 -- | A closed, unlocked door
 unlockedDoor :: Door
@@ -113,8 +115,10 @@ newtype GroundMessage = GroundMessage Text
   deriving Draw
        via DrawStyledCharacter ('Just 'Yellow) 'Nothing "≈"
            GroundMessage
-  deriving Entity
-       via DeriveEntity 'False "a message on the ground. Press r. to read it."
-                        "≈"
-           GroundMessage
 instance Brain GroundMessage where step = brainVia Brainless
+
+instance Entity GroundMessage where
+  blocksVision = const False
+  description = const "a message on the ground. Press r. to read it."
+  entityChar = const "≈"
+  entityCollision = const Nothing