diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
---|---|---|
committer | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
commit | 9ebdc6fbb446fea5e505172a6b3dd459beaf3552 (patch) | |
tree | a1403026afb597e12c25e84ef8991f062655e5b8 /src/Xanthous/Entities/Environment.hs | |
parent | e01cf9b0565eaa9c09e19f66331a2010aea908cb (diff) |
Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
Diffstat (limited to 'src/Xanthous/Entities/Environment.hs')
-rw-r--r-- | src/Xanthous/Entities/Environment.hs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Environment.hs b/src/Xanthous/Entities/Environment.hs new file mode 100644 index 000000000000..f5301f94adf2 --- /dev/null +++ b/src/Xanthous/Entities/Environment.hs @@ -0,0 +1,26 @@ +module Xanthous.Entities.Environment + ( Wall(..) + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +import Test.QuickCheck +import Brick (str) +import Brick.Widgets.Border.Style (unicode) +-------------------------------------------------------------------------------- +import Xanthous.Entities (Draw(..), entityIs) +import Xanthous.Entities.Draw.Util +import Xanthous.Data +-------------------------------------------------------------------------------- + +data Wall = Wall + deriving stock (Show, Eq, Ord, Generic, Enum) + deriving anyclass (CoArbitrary, Function) + +instance Arbitrary Wall where + arbitrary = pure Wall + +instance Draw Wall where + drawWithNeighbors neighs _wall = + str . pure . borderFromEdges unicode $ wallEdges + where + wallEdges = any (entityIs @Wall) <$> edges neighs |