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authorGriffin Smith <root@gws.fyi>2019-09-10T00·54-0400
committerGriffin Smith <root@gws.fyi>2019-09-10T00·54-0400
commit9ebdc6fbb446fea5e505172a6b3dd459beaf3552 (patch)
treea1403026afb597e12c25e84ef8991f062655e5b8 /src/Xanthous/Entities/Environment.hs
parente01cf9b0565eaa9c09e19f66331a2010aea908cb (diff)
Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into
the entity map at the beginning of the game.

There's nothing here that guarantees the character ends up *inside* the
level though (they almost always don't) so that'll have to be slotted
into the level generation process.
Diffstat (limited to 'src/Xanthous/Entities/Environment.hs')
-rw-r--r--src/Xanthous/Entities/Environment.hs26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Environment.hs b/src/Xanthous/Entities/Environment.hs
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+++ b/src/Xanthous/Entities/Environment.hs
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+module Xanthous.Entities.Environment
+  ( Wall(..)
+  ) where
+--------------------------------------------------------------------------------
+import Xanthous.Prelude
+import Test.QuickCheck
+import Brick (str)
+import Brick.Widgets.Border.Style (unicode)
+--------------------------------------------------------------------------------
+import Xanthous.Entities (Draw(..), entityIs)
+import Xanthous.Entities.Draw.Util
+import Xanthous.Data
+--------------------------------------------------------------------------------
+
+data Wall = Wall
+  deriving stock (Show, Eq, Ord, Generic, Enum)
+  deriving anyclass (CoArbitrary, Function)
+
+instance Arbitrary Wall where
+  arbitrary = pure Wall
+
+instance Draw Wall where
+  drawWithNeighbors neighs _wall =
+    str . pure . borderFromEdges unicode $ wallEdges
+    where
+      wallEdges = any (entityIs @Wall) <$> edges neighs