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authorGriffin Smith <root@gws.fyi>2020-01-03T23·28-0500
committerGriffin Smith <root@gws.fyi>2020-01-03T23·28-0500
commit84f32efad4ff6d358fdeb985b3b4ac408e753b78 (patch)
treed22d15bbbd88d9dd253f13dd9bf64205022686b4 /src/Xanthous/Entities/Entities.hs
parent1b88921bc36e5da1ade5c52827d057dc2be65bc5 (diff)
Track entity collision in the Entity class
Rather than having a single function in the Game.Lenses module for
determining what collision type if any an entity has, track it in the
Entity typeclass itself. This is both more extensible and a better
separation of concerns and gets rid of one of the two needs for a
circular import. Yay!

As part of this, I realized nothing was being done to prevent doors from
being placed on tiles that already had walls (since now that was
properly causing a collision!) so I've fixed that as well.
Diffstat (limited to 'src/Xanthous/Entities/Entities.hs')
-rw-r--r--src/Xanthous/Entities/Entities.hs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Entities.hs b/src/Xanthous/Entities/Entities.hs
index 8793565a2a34..1e533a297310 100644
--- a/src/Xanthous/Entities/Entities.hs
+++ b/src/Xanthous/Entities/Entities.hs
@@ -47,6 +47,7 @@ instance Entity SomeEntity where
   blocksVision (SomeEntity ent) = blocksVision ent
   description (SomeEntity ent) = description ent
   entityChar (SomeEntity ent) = entityChar ent
+  entityCollision (SomeEntity ent) = entityCollision ent
 
 instance Function SomeEntity where
   function = functionJSON