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authorGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
committerGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
commit8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 (patch)
tree398c6dce549602c9890fbded64e3bdf2646b2a1f /src/Xanthous/Entities/Entities.hs
parent7d8ce026a2acc5a4d208110750be188f0ce5591c (diff)
Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing
an EntityChar for all entities, and use this to write a generic
`entityMenu` function, which generates a menu from the chars of a list
of entities - and use that to fully implement (removing `undefined`)
menus for both attacking and picking things up when there are multiple
entities on the relevant tile.
Diffstat (limited to 'src/Xanthous/Entities/Entities.hs')
-rw-r--r--src/Xanthous/Entities/Entities.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Entities/Entities.hs b/src/Xanthous/Entities/Entities.hs
index 410a6514ae4f..7e41fc8b7b3a 100644
--- a/src/Xanthous/Entities/Entities.hs
+++ b/src/Xanthous/Entities/Entities.hs
@@ -9,7 +9,6 @@ import           Test.QuickCheck
 import qualified Test.QuickCheck.Gen as Gen
 import           Data.Aeson
 --------------------------------------------------------------------------------
-import           Xanthous.Entities (Entity(..), SomeEntity(..))
 import           Xanthous.Entities.Character
 import           Xanthous.Entities.Item
 import           Xanthous.Entities.Creature
@@ -46,6 +45,7 @@ deriving via WithOptions '[ FieldLabelModifier '[Drop 1] ] GameState
 instance Entity SomeEntity where
   blocksVision (SomeEntity ent) = blocksVision ent
   description (SomeEntity ent) = description ent
+  entityChar (SomeEntity ent) = entityChar ent
 
 instance Function SomeEntity where
   function = functionJSON