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authorGriffin Smith <root@gws.fyi>2020-02-08T22·24-0500
committerGriffin Smith <root@gws.fyi>2020-02-08T22·24-0500
commit25a1c5ade32ee0dca41b8057f053972e4ab816d7 (patch)
tree31d252cb624ed7d6e97d542f6689234791896355 /src/Xanthous/Entities/Creature.hs
parent782d3880c8da35b48276a874d396d24ca6dc7004 (diff)
Factor out an EntityAttributes type
Factor out a new EntityAttributes type from some of the methods of the
Entity class, to avoid the proliferation of 1-argument boolean methods
on the entity class that always have to be forwarded through the Entity
instance for SomeEntity if they have defaults (forgetting to do which
has wasted tons of my time up to this point). Currently blocksVision,
blocksObject, and collision are all in there.
Diffstat (limited to 'src/Xanthous/Entities/Creature.hs')
-rw-r--r--src/Xanthous/Entities/Creature.hs5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Xanthous/Entities/Creature.hs b/src/Xanthous/Entities/Creature.hs
index cc07b3560c2c..e95e9f0b985b 100644
--- a/src/Xanthous/Entities/Creature.hs
+++ b/src/Xanthous/Entities/Creature.hs
@@ -40,6 +40,7 @@ import           Xanthous.Entities.RawTypes hiding
 import qualified Xanthous.Entities.RawTypes as Raw
 import           Xanthous.Game.State
 import           Xanthous.Data
+import           Xanthous.Data.Entities
 import           Xanthous.Entities.Creature.Hippocampus
 --------------------------------------------------------------------------------
 
@@ -65,8 +66,8 @@ instance Brain Creature where
   entityCanMove = const True
 
 instance Entity Creature where
-  blocksVision _ = False
-  blocksObject _ = True
+  entityAttributes _ = defaultEntityAttributes
+    & blocksObject .~ True
   description = view $ creatureType . Raw.description
   entityChar = view $ creatureType . char
   entityCollision = const $ Just Combat