diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-28T17·20-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-28T19·03-0400 |
commit | 1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch) | |
tree | 90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Entities/Creature.hs | |
parent | 915264acae35e71f79c6193d022baa2455d880d3 (diff) |
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it makes every step of the game, and begin to implement that for gormlaks. The idea here is that every step of the game, a gormlak will move towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Entities/Creature.hs')
-rw-r--r-- | src/Xanthous/Entities/Creature.hs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/Xanthous/Entities/Creature.hs b/src/Xanthous/Entities/Creature.hs index 5151f78b3061..accf0c42e2ad 100644 --- a/src/Xanthous/Entities/Creature.hs +++ b/src/Xanthous/Entities/Creature.hs @@ -8,6 +8,7 @@ module Xanthous.Entities.Creature , newWithType , damage , isDead + , visionRadius ) where -------------------------------------------------------------------------------- import Xanthous.Prelude @@ -17,8 +18,7 @@ import Data.Aeson.Generic.DerivingVia import Data.Aeson (ToJSON, FromJSON) -------------------------------------------------------------------------------- import Xanthous.Entities.RawTypes hiding (Creature, description) -import qualified Xanthous.Entities.RawTypes as Raw -import Xanthous.Entities (Draw(..), Entity(..), DrawRawChar(..)) +import Xanthous.Entities (Draw(..), DrawRawChar(..)) -------------------------------------------------------------------------------- data Creature = Creature @@ -35,9 +35,7 @@ makeLenses ''Creature instance Arbitrary Creature where arbitrary = genericArbitrary -instance Entity Creature where - blocksVision _ = False - description = view $ creatureType . Raw.description +-------------------------------------------------------------------------------- newWithType :: CreatureType -> Creature newWithType _creatureType = @@ -52,3 +50,6 @@ damage amount = hitpoints %~ \hp -> isDead :: Creature -> Bool isDead = views hitpoints (== 0) + +visionRadius :: Creature -> Word +visionRadius = const 12 -- TODO |