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author | Griffin Smith <root@gws.fyi> | 2019-09-15T17·00-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-15T21·30-0400 |
commit | 58fce2ec1976b957c7e24a282964c62f7ddf7b02 (patch) | |
tree | d7746cd93bcdda4faac465574ae66ea6b481d106 /src/Xanthous/Entities/Character.hs | |
parent | 6678ac986c0ccdc2a809da4fc99de7bcc0eb21f4 (diff) |
Progressively reveal the map to the player
As the character walks around the map, progressively reveal the entities on the map to them, using an algorithm based on well known circle-rasterizing and line-rasterizing algorithms to calculate lines of sight that are potentially obscured by walls.
Diffstat (limited to 'src/Xanthous/Entities/Character.hs')
-rw-r--r-- | src/Xanthous/Entities/Character.hs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index faa9964a3833..e2ca874dddbc 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -14,6 +14,9 @@ data Character = Character deriving anyclass (CoArbitrary, Function) deriving Draw via (DrawCharacter "@" Character) +instance Entity Character where + blocksVision _ = False + instance Arbitrary Character where arbitrary = pure Character |