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authorGriffin Smith <root@gws.fyi>2019-09-15T17·00-0400
committerGriffin Smith <root@gws.fyi>2019-09-15T21·30-0400
commit58fce2ec1976b957c7e24a282964c62f7ddf7b02 (patch)
treed7746cd93bcdda4faac465574ae66ea6b481d106 /src/Xanthous/Entities/Character.hs
parent6678ac986c0ccdc2a809da4fc99de7bcc0eb21f4 (diff)
Progressively reveal the map to the player
As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
Diffstat (limited to 'src/Xanthous/Entities/Character.hs')
-rw-r--r--src/Xanthous/Entities/Character.hs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs
index faa9964a3833..e2ca874dddbc 100644
--- a/src/Xanthous/Entities/Character.hs
+++ b/src/Xanthous/Entities/Character.hs
@@ -14,6 +14,9 @@ data Character = Character
   deriving anyclass (CoArbitrary, Function)
   deriving Draw via (DrawCharacter "@" Character)
 
+instance Entity Character where
+  blocksVision _ = False
+
 instance Arbitrary Character where
   arbitrary = pure Character