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authorGriffin Smith <root@gws.fyi>2019-09-28T17·20-0400
committerGriffin Smith <root@gws.fyi>2019-09-28T19·03-0400
commit1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch)
tree90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Entities/Character.hs
parent915264acae35e71f79c6193d022baa2455d880d3 (diff)
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Entities/Character.hs')
-rw-r--r--src/Xanthous/Entities/Character.hs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs
index 9423f2dc96b0..1c7d1bbe82a6 100644
--- a/src/Xanthous/Entities/Character.hs
+++ b/src/Xanthous/Entities/Character.hs
@@ -41,6 +41,9 @@ instance Draw Character where
       rloc = Location (negate scrollOffset, negate scrollOffset)
       rreg = (2 * scrollOffset, 2 * scrollOffset)
 
+-- the character does not (yet) have a mind of its own
+instance Brain Character where step = brainVia Brainless
+
 instance Entity Character where
   blocksVision _ = False
   description _ = "yourself"