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author | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
commit | 9ebdc6fbb446fea5e505172a6b3dd459beaf3552 (patch) | |
tree | a1403026afb597e12c25e84ef8991f062655e5b8 /src/Xanthous/Entities/Character.hs | |
parent | e01cf9b0565eaa9c09e19f66331a2010aea908cb (diff) |
Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
Diffstat (limited to 'src/Xanthous/Entities/Character.hs')
-rw-r--r-- | src/Xanthous/Entities/Character.hs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index 5cf397e82232..faa9964a3833 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -2,14 +2,14 @@ module Xanthous.Entities.Character ( Character(..) , mkCharacter ) where - +-------------------------------------------------------------------------------- import Xanthous.Prelude import Test.QuickCheck - +-------------------------------------------------------------------------------- import Xanthous.Entities +-------------------------------------------------------------------------------- -data Character where - Character :: Character +data Character = Character deriving stock (Show, Eq, Ord, Generic) deriving anyclass (CoArbitrary, Function) deriving Draw via (DrawCharacter "@" Character) |