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author | Griffin Smith <root@gws.fyi> | 2019-09-28T17·20-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-28T19·03-0400 |
commit | 1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch) | |
tree | 90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Entities/Arbitrary.hs | |
parent | 915264acae35e71f79c6193d022baa2455d880d3 (diff) |
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it makes every step of the game, and begin to implement that for gormlaks. The idea here is that every step of the game, a gormlak will move towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Entities/Arbitrary.hs')
-rw-r--r-- | src/Xanthous/Entities/Arbitrary.hs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Entities/Arbitrary.hs b/src/Xanthous/Entities/Arbitrary.hs index 2d1890f787a3..8ba6447933b2 100644 --- a/src/Xanthous/Entities/Arbitrary.hs +++ b/src/Xanthous/Entities/Arbitrary.hs @@ -12,6 +12,7 @@ import Xanthous.Entities.Character import Xanthous.Entities.Item import Xanthous.Entities.Creature import Xanthous.Entities.Environment +import Xanthous.AI.Gormlak () -------------------------------------------------------------------------------- instance Arbitrary SomeEntity where |