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author | Griffin Smith <root@gws.fyi> | 2019-09-14T19·16-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-14T19·16-0400 |
commit | 6678ac986c0ccdc2a809da4fc99de7bcc0eb21f4 (patch) | |
tree | 2e4e15477b2134736eadc9674d0578320515894c /src/Xanthous/Data/EntityMap/Graphics.hs | |
parent | 33c831d23d09d1e80a1dcfacb373dcedec55f694 (diff) |
Fill the outer edges of generated levels
To avoid the character being able to go OOB. This is something we had in the Rust version but I hadn't ported over yet
Diffstat (limited to 'src/Xanthous/Data/EntityMap/Graphics.hs')
0 files changed, 0 insertions, 0 deletions