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author | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
commit | 9ebdc6fbb446fea5e505172a6b3dd459beaf3552 (patch) | |
tree | a1403026afb597e12c25e84ef8991f062655e5b8 /src/Xanthous/Data/EntityMap.hs | |
parent | e01cf9b0565eaa9c09e19f66331a2010aea908cb (diff) |
Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
Diffstat (limited to 'src/Xanthous/Data/EntityMap.hs')
-rw-r--r-- | src/Xanthous/Data/EntityMap.hs | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/Xanthous/Data/EntityMap.hs b/src/Xanthous/Data/EntityMap.hs index e3ceb6f65182..401e395547e1 100644 --- a/src/Xanthous/Data/EntityMap.hs +++ b/src/Xanthous/Data/EntityMap.hs @@ -15,6 +15,7 @@ module Xanthous.Data.EntityMap , lookup , lookupWithPosition -- , positionedEntities + , neighbors ) where import Data.Monoid (Endo(..)) @@ -22,7 +23,14 @@ import Test.QuickCheck (Arbitrary(..)) import Test.QuickCheck.Checkers (EqProp) import Xanthous.Prelude hiding (lookup) -import Xanthous.Data (Position, Positioned(..), positioned, position) +import Xanthous.Data + ( Position + , Positioned(..) + , positioned + , position + , Neighbors(..) + , neighborPositions + ) import Xanthous.Orphans () import Xanthous.Util (EqEqProp(..)) @@ -139,3 +147,6 @@ lookup eid = fmap (view positioned) . lookupWithPosition eid -- unlawful :( -- positionedEntities :: IndexedTraversal EntityID (EntityMap a) (EntityMap b) (Positioned a) (Positioned b) -- positionedEntities = byID . itraversed + +neighbors :: Position -> EntityMap a -> Neighbors (Vector a) +neighbors pos em = (\p -> view (atPosition p) em) <$> neighborPositions pos |