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author | Griffin Smith <root@gws.fyi> | 2019-11-30T03·59-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-30T03·59-0500 |
commit | 8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 (patch) | |
tree | 398c6dce549602c9890fbded64e3bdf2646b2a1f /src/Xanthous/Data/EntityChar.hs | |
parent | 7d8ce026a2acc5a4d208110750be188f0ce5591c (diff) |
Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile.
Diffstat (limited to 'src/Xanthous/Data/EntityChar.hs')
-rw-r--r-- | src/Xanthous/Data/EntityChar.hs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/Xanthous/Data/EntityChar.hs b/src/Xanthous/Data/EntityChar.hs new file mode 100644 index 000000000000..7aeb5fdf86a0 --- /dev/null +++ b/src/Xanthous/Data/EntityChar.hs @@ -0,0 +1,56 @@ +{-# LANGUAGE RoleAnnotations #-} +{-# LANGUAGE RecordWildCards #-} +{-# LANGUAGE UndecidableInstances #-} +{-# LANGUAGE GADTs #-} +{-# LANGUAGE AllowAmbiguousTypes #-} +{-# LANGUAGE TemplateHaskell #-} +-------------------------------------------------------------------------------- +module Xanthous.Data.EntityChar + ( EntityChar(..) + , HasChar(..) + , HasStyle(..) + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude hiding ((.=)) +-------------------------------------------------------------------------------- +import qualified Graphics.Vty.Attributes as Vty +import Test.QuickCheck +import Data.Aeson +-------------------------------------------------------------------------------- +import Xanthous.Orphans () +import Xanthous.Util.QuickCheck (GenericArbitrary(..)) +-------------------------------------------------------------------------------- + + +class HasChar s a | s -> a where + char :: Lens' s a + {-# MINIMAL char #-} + +data EntityChar = EntityChar + { _char :: Char + , _style :: Vty.Attr + } + deriving stock (Show, Eq, Generic) + deriving anyclass (NFData, CoArbitrary, Function) + deriving Arbitrary via GenericArbitrary EntityChar +makeFieldsNoPrefix ''EntityChar + +instance FromJSON EntityChar where + parseJSON (String (chr :< Empty)) = pure $ EntityChar chr Vty.defAttr + parseJSON (Object o) = do + (EntityChar _char _) <- o .: "char" + _style <- o .:? "style" .!= Vty.defAttr + pure EntityChar {..} + parseJSON _ = fail "Invalid type, expected string or object" + +instance ToJSON EntityChar where + toJSON (EntityChar chr styl) + | styl == Vty.defAttr = String $ chr <| Empty + | otherwise = object + [ "char" .= chr + , "style" .= styl + ] + +instance IsString EntityChar where + fromString [ch] = EntityChar ch Vty.defAttr + fromString _ = error "Entity char must only be a single character" |