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author | Griffin Smith <root@gws.fyi> | 2020-05-12T03·03-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2020-05-12T03·03-0400 |
commit | 34cabba896507f2b6523d6aec344ec1c88e453be (patch) | |
tree | a25801db3ecbfbb10582f4fceef2be8d14ba584e /src/Xanthous/App | |
parent | ecd33e0c901b34d77ea77ad0f3b65125d85a4515 (diff) |
Add a very basic, naive auto-move command
Add a very basic, naive auto-move command, which just steps the player in a direction until they collide with something, regardless of any surrounding beasties who might want to eat them. There's a lot of other stuff going on here - in order to get this working the way I wanted with a slight (I settled on 50ms) delay between every step in these autocommands while still redrawing in between I had to do all the extra machinery for custom Brick events with a channel, and then at the same time adding the bits for actually executing autocommands in a general fashion (because there will definitely be more!) hit my threshold for size for App.hs which sent me on a big journey to break it up into smaller files -- which seems actually like it was quite successful. Hopefully this will help with compile times too, though App.hs is still pretty slow (maybe more to do here).
Diffstat (limited to 'src/Xanthous/App')
-rw-r--r-- | src/Xanthous/App/Autocommands.hs | 44 | ||||
-rw-r--r-- | src/Xanthous/App/Common.hs | 67 | ||||
-rw-r--r-- | src/Xanthous/App/Prompt.hs | 161 | ||||
-rw-r--r-- | src/Xanthous/App/Time.hs | 40 |
4 files changed, 312 insertions, 0 deletions
diff --git a/src/Xanthous/App/Autocommands.hs b/src/Xanthous/App/Autocommands.hs new file mode 100644 index 000000000000..e8d94ce741fd --- /dev/null +++ b/src/Xanthous/App/Autocommands.hs @@ -0,0 +1,44 @@ +-------------------------------------------------------------------------------- +module Xanthous.App.Autocommands + ( runAutocommand + , autoStep + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import Control.Concurrent (threadDelay) +-------------------------------------------------------------------------------- +import Xanthous.App.Common +import Xanthous.App.Time +import Xanthous.Data +import Xanthous.Data.App +import Xanthous.Entities.Character (speed) +import Xanthous.Game.State +-------------------------------------------------------------------------------- + +autoStep :: Autocommand -> AppM () +autoStep (AutoMove dir) = do + newPos <- uses characterPosition $ move dir + collisionAt newPos >>= \case + Nothing -> do + characterPosition .= newPos + stepGameBy =<< uses (character . speed) (|*| 1) + describeEntitiesAt newPos + Just _ -> cancelAutocommand + +-------------------------------------------------------------------------------- + +autocommandIntervalμs :: Int +autocommandIntervalμs = 1000 * 50 -- 50 ms + +runAutocommand :: Autocommand -> AppM () +runAutocommand ac = do + env <- ask + tid <- liftIO . async $ runReaderT go env + autocommand .= ActiveAutocommand ac tid + where + go = everyμs autocommandIntervalμs $ sendEvent AutoContinue + +-- | Perform 'act' every μs microseconds forever +everyμs :: MonadIO m => Int -> m () -> m () +everyμs μs act = act >> liftIO (threadDelay μs) >> everyμs μs act diff --git a/src/Xanthous/App/Common.hs b/src/Xanthous/App/Common.hs new file mode 100644 index 000000000000..69ba6f0e0596 --- /dev/null +++ b/src/Xanthous/App/Common.hs @@ -0,0 +1,67 @@ +-------------------------------------------------------------------------------- +module Xanthous.App.Common + ( describeEntities + , describeEntitiesAt + , entitiesAtPositionWithType + + -- * Re-exports + , MonadState + , MonadRandom + , EntityMap + , module Xanthous.Game.Lenses + , module Xanthous.Monad + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import Data.Aeson (object) +import qualified Data.Aeson as A +import Control.Monad.State (MonadState) +import Control.Monad.Random (MonadRandom) +-------------------------------------------------------------------------------- +import Xanthous.Data (Position, positioned) +import Xanthous.Data.EntityMap (EntityMap) +import qualified Xanthous.Data.EntityMap as EntityMap +import Xanthous.Game +import Xanthous.Game.Lenses +import Xanthous.Game.State +import Xanthous.Monad +import Xanthous.Entities.Character (Character) +import Xanthous.Util.Inflection (toSentence) +-------------------------------------------------------------------------------- + +entitiesAtPositionWithType + :: forall a. (Entity a, Typeable a) + => Position + -> EntityMap SomeEntity + -> [(EntityMap.EntityID, a)] +entitiesAtPositionWithType pos em = + let someEnts = EntityMap.atPositionWithIDs pos em + in flip foldMap someEnts $ \(eid, view positioned -> se) -> + case downcastEntity @a se of + Just e -> [(eid, e)] + Nothing -> [] + +describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m () +describeEntitiesAt pos = + use ( entities + . EntityMap.atPosition pos + . to (filter (not . entityIs @Character)) + ) >>= \case + Empty -> pure () + ents -> describeEntities ents + +describeEntities + :: ( Entity entity + , MonadRandom m + , MonadState GameState m + , MonoFoldable (f Text) + , Functor f + , Element (f Text) ~ Text + ) + => f entity + -> m () +describeEntities ents = + let descriptions = description <$> ents + in say ["entities", "description"] + $ object ["entityDescriptions" A..= toSentence descriptions] diff --git a/src/Xanthous/App/Prompt.hs b/src/Xanthous/App/Prompt.hs new file mode 100644 index 000000000000..6704a601da90 --- /dev/null +++ b/src/Xanthous/App/Prompt.hs @@ -0,0 +1,161 @@ +{-# LANGUAGE UndecidableInstances #-} +-------------------------------------------------------------------------------- +module Xanthous.App.Prompt + ( handlePromptEvent + , clearPrompt + , prompt + , prompt_ + , confirm_ + , confirm + , menu + , menu_ + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import Brick (BrickEvent(..), Next) +import Brick.Widgets.Edit (handleEditorEvent) +import Data.Aeson (ToJSON, object) +import Graphics.Vty.Input.Events (Event(EvKey), Key(..)) +import GHC.TypeLits (TypeError, ErrorMessage(..)) +-------------------------------------------------------------------------------- +import Xanthous.App.Common +import Xanthous.Data (move) +import Xanthous.Command (directionFromChar) +import Xanthous.Data.App (ResourceName, AppEvent) +import Xanthous.Game.Prompt +import Xanthous.Game.State +import qualified Xanthous.Messages as Messages +-------------------------------------------------------------------------------- + +handlePromptEvent + :: Text -- ^ Prompt message + -> Prompt AppM + -> BrickEvent ResourceName AppEvent + -> AppM (Next GameState) + +handlePromptEvent _ (Prompt Cancellable _ _ _ _) (VtyEvent (EvKey KEsc [])) + = clearPrompt >> continue +handlePromptEvent _ pr (VtyEvent (EvKey KEnter [])) + = clearPrompt >> submitPrompt pr >> continue + +handlePromptEvent _ pr@(Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'y') [])) + = clearPrompt >> submitPrompt pr >> continue + +handlePromptEvent _ (Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'n') [])) + = clearPrompt >> continue + +handlePromptEvent + msg + (Prompt c SStringPrompt (StringPromptState edit) pri cb) + (VtyEvent ev) + = do + edit' <- lift $ handleEditorEvent ev edit + let prompt' = Prompt c SStringPrompt (StringPromptState edit') pri cb + promptState .= WaitingPrompt msg prompt' + continue + +handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ cb) + (VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) [])) + = clearPrompt >> cb (DirectionResult dir) >> continue +handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue + +handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) [])) + | Just (MenuOption _ res) <- items' ^. at chr + = clearPrompt >> cb (MenuResult res) >> continue + | otherwise + = continue + +handlePromptEvent + msg + (Prompt c SPointOnMap (PointOnMapPromptState pos) pri cb) + (VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) [])) + = let pos' = move dir pos + prompt' = Prompt c SPointOnMap (PointOnMapPromptState pos') pri cb + in promptState .= WaitingPrompt msg prompt' + >> continue +handlePromptEvent _ (Prompt _ SPointOnMap _ _ _) _ = continue + +handlePromptEvent + _ + (Prompt Cancellable _ _ _ _) + (VtyEvent (EvKey (KChar 'q') [])) + = clearPrompt >> continue +handlePromptEvent _ _ _ = continue + +clearPrompt :: AppM () +clearPrompt = promptState .= NoPrompt + +class NotMenu (pt :: PromptType) +instance NotMenu 'StringPrompt +instance NotMenu 'Confirm +instance NotMenu 'DirectionPrompt +instance NotMenu 'PointOnMap +instance NotMenu 'Continue +instance TypeError ('Text "Cannot use `prompt` or `prompt_` for menu prompts" + ':$$: 'Text "Use `menu` or `menu_` instead") + => NotMenu ('Menu a) + +prompt + :: forall (pt :: PromptType) (params :: Type). + (ToJSON params, SingPromptType pt, NotMenu pt) + => [Text] -- ^ Message key + -> params -- ^ Message params + -> PromptCancellable + -> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler + -> AppM () +prompt msgPath params cancellable cb = do + let pt = singPromptType @pt + msg <- Messages.message msgPath params + p <- case pt of + SPointOnMap -> do + charPos <- use characterPosition + pure $ mkPointOnMapPrompt cancellable charPos cb + SStringPrompt -> pure $ mkPrompt cancellable pt cb + SConfirm -> pure $ mkPrompt cancellable pt cb + SDirectionPrompt -> pure $ mkPrompt cancellable pt cb + SContinue -> pure $ mkPrompt cancellable pt cb + SMenu -> error "unreachable" + promptState .= WaitingPrompt msg p + +prompt_ + :: forall (pt :: PromptType). + (SingPromptType pt, NotMenu pt) + => [Text] -- ^ Message key + -> PromptCancellable + -> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler + -> AppM () +prompt_ msg = prompt msg $ object [] + +confirm + :: ToJSON params + => [Text] -- ^ Message key + -> params + -> AppM () + -> AppM () +confirm msgPath params + = prompt @'Confirm msgPath params Cancellable . const + +confirm_ :: [Text] -> AppM () -> AppM () +confirm_ msgPath = confirm msgPath $ object [] + +menu :: forall (a :: Type) (params :: Type). + (ToJSON params) + => [Text] -- ^ Message key + -> params -- ^ Message params + -> PromptCancellable + -> Map Char (MenuOption a) -- ^ Menu items + -> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler + -> AppM () +menu msgPath params cancellable items' cb = do + msg <- Messages.message msgPath params + let p = mkMenu cancellable items' cb + promptState .= WaitingPrompt msg p + +menu_ :: forall (a :: Type). + [Text] -- ^ Message key + -> PromptCancellable + -> Map Char (MenuOption a) -- ^ Menu items + -> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler + -> AppM () +menu_ msgPath = menu msgPath $ object [] diff --git a/src/Xanthous/App/Time.hs b/src/Xanthous/App/Time.hs new file mode 100644 index 000000000000..b17348f3853e --- /dev/null +++ b/src/Xanthous/App/Time.hs @@ -0,0 +1,40 @@ +-------------------------------------------------------------------------------- +module Xanthous.App.Time + ( stepGame + , stepGameBy + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import System.Exit +-------------------------------------------------------------------------------- +import Xanthous.Data (Ticks) +import Xanthous.App.Prompt +import qualified Xanthous.Data.EntityMap as EntityMap +import Xanthous.Entities.Character (isDead) +import Xanthous.Game.State +import Xanthous.Game.Prompt +import Xanthous.Game.Lenses +import Control.Monad.State (modify) +-------------------------------------------------------------------------------- + + +stepGameBy :: Ticks -> AppM () +stepGameBy ticks = do + ents <- uses entities EntityMap.toEIDsAndPositioned + for_ ents $ \(eid, pEntity) -> do + pEntity' <- step ticks pEntity + entities . ix eid .= pEntity' + + modify updateCharacterVision + + whenM (uses character isDead) + . prompt_ @'Continue ["dead"] Uncancellable + . const . lift . liftIO + $ exitSuccess + +ticksPerTurn :: Ticks +ticksPerTurn = 100 + +stepGame :: AppM () +stepGame = stepGameBy ticksPerTurn |