diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-20T17·14-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-20T23·38-0400 |
commit | 4db3a68efec079bdb8723f377929bfa05860bdc2 (patch) | |
tree | 2ed2ef7c8b20f285703a9fb0c1e639faf70a075d /src/Xanthous/App.hs | |
parent | 7770ed05484a8a7aae4d5d680a069a0886a145dd (diff) |
Add doors and an open command
Add a Door entity and an Open command, which necessitated supporting the direction prompt. Currently nothing actually puts doors on the map, which puts a slight damper on actually testing this out.
Diffstat (limited to 'src/Xanthous/App.hs')
-rw-r--r-- | src/Xanthous/App.hs | 49 |
1 files changed, 44 insertions, 5 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs index 0c7b85541ae0..df0b30c41b5f 100644 --- a/src/Xanthous/App.hs +++ b/src/Xanthous/App.hs @@ -1,3 +1,4 @@ +{-# LANGUAGE MultiWayIf #-} {-# LANGUAGE ViewPatterns #-} module Xanthous.App (makeApp) where -------------------------------------------------------------------------------- @@ -18,7 +19,9 @@ import Xanthous.Data ( move , Dimensions'(Dimensions) , positioned + , Position ) +import Xanthous.Data.EntityMap (EntityMap) import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Game import Xanthous.Game.Draw (drawGame) @@ -31,6 +34,7 @@ import qualified Xanthous.Entities.Character as Character import Xanthous.Entities.Character (characterName) import Xanthous.Entities import Xanthous.Entities.Item (Item) +import Xanthous.Entities.Environment (Door, open, locked) import Xanthous.Generators import qualified Xanthous.Generators.CaveAutomata as CaveAutomata -------------------------------------------------------------------------------- @@ -96,11 +100,7 @@ handleCommand (Move dir) = do handleCommand PickUp = do pos <- use characterPosition - ents <- uses entities $ EntityMap.atPositionWithIDs pos - let items = flip foldMap ents $ \(eid, view positioned -> se) -> - case downcastEntity @Item se of - Just item -> [(eid, item)] - Nothing -> [] + items <- uses entities $ entitiesAtPositionWithType @Item pos case items of [] -> say_ ["items", "nothingToPickUp"] [(itemID, item)] -> do @@ -114,11 +114,26 @@ handleCommand PreviousMessage = do messageHistory %= popMessage continue +handleCommand Open = do + prompt_ @'DirectionPrompt ["open", "prompt"] Cancellable + $ \(DirectionResult dir) -> do + pos <- move dir <$> use characterPosition + doors <- uses entities $ entitiesAtPositionWithType @Door pos + if | null doors -> say_ ["open", "nothingToOpen"] + | any (view $ _2 . locked) doors -> say_ ["open", "locked"] + | otherwise -> do + for_ doors $ \(eid, _) -> + entities . ix eid . positioned . _SomeEntity . open .= True + say_ ["open", "success"] + pure () + continue + handlePromptEvent :: Text -- ^ Prompt message -> Prompt (AppT Identity) -> BrickEvent Name () -> AppM (Next GameState) + handlePromptEvent _ (Prompt Cancellable _ _ _) (VtyEvent (EvKey KEsc [])) = do promptState .= NoPrompt continue @@ -126,6 +141,7 @@ handlePromptEvent _ pr (VtyEvent (EvKey KEnter [])) = do () <- state . coerce $ submitPrompt pr promptState .= NoPrompt continue + handlePromptEvent msg (Prompt c SStringPrompt (StringPromptState edit) cb) @@ -135,6 +151,15 @@ handlePromptEvent let prompt' = Prompt c SStringPrompt (StringPromptState edit') cb promptState .= WaitingPrompt msg prompt' continue + +handlePromptEvent _ (Prompt _ SDirectionPrompt _ cb) + (VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) [])) + = do + () <- state . coerce . cb $ DirectionResult dir + promptState .= NoPrompt + continue +handlePromptEvent _ (Prompt _ SDirectionPrompt _ _) _ = continue + handlePromptEvent _ _ _ = undefined prompt @@ -159,3 +184,17 @@ prompt_ -> (PromptResult pt -> AppT Identity ()) -- ^ Prompt promise handler -> AppM () prompt_ msg = prompt msg $ object [] + +-------------------------------------------------------------------------------- + +entitiesAtPositionWithType + :: forall a. (Entity a, Typeable a) + => Position + -> EntityMap SomeEntity + -> [(EntityMap.EntityID, a)] +entitiesAtPositionWithType pos em = + let someEnts = EntityMap.atPositionWithIDs pos em + in flip foldMap someEnts $ \(eid, view positioned -> se) -> + case downcastEntity @a se of + Just e -> [(eid, e)] + Nothing -> [] |