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author | Griffin Smith <root@gws.fyi> | 2019-08-25T17·28-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-08-25T17·28-0400 |
commit | d3f3890dc5408581eb6181125c871d1cf2c0e18f (patch) | |
tree | ed6d9e396e6c732b1bce27ea6962ce408b59f218 /src/Xanthous/App.hs | |
parent | fb0d1b3e66251aa56a3df1d05fd4b82b33380a31 (diff) |
An @-sign in a box, in haskell
Initial commit of a Haskell version of Xanthous, written using Brick and built with Nix. This is so much nicer and so much easier
Diffstat (limited to 'src/Xanthous/App.hs')
-rw-r--r-- | src/Xanthous/App.hs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs new file mode 100644 index 000000000000..5c0383c38e19 --- /dev/null +++ b/src/Xanthous/App.hs @@ -0,0 +1,21 @@ +module Xanthous.App (makeApp) where + +import Xanthous.Prelude +import Brick hiding (App) +import qualified Brick +import Graphics.Vty.Attributes (defAttr) + +import Xanthous.Game +import Xanthous.Game.Draw (drawGame) +import Xanthous.Resource (Name) + +type App = Brick.App GameState () Name + +makeApp :: IO App +makeApp = pure $ Brick.App + { appDraw = drawGame + , appChooseCursor = const headMay + , appHandleEvent = resizeOrQuit + , appStartEvent = pure + , appAttrMap = const $ attrMap defAttr [] + } |