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authorGriffin Smith <root@gws.fyi>2019-12-23T15·59-0500
committerGriffin Smith <root@gws.fyi>2019-12-23T15·59-0500
commitbf7d139c1a17fe55921fb807aa249e93288d3e4d (patch)
treea91dd3b91d4ca4e70b800d684b5dd1faffaaee6c /src/Xanthous/App.hs
parent8ecefddbd4cc9c79478003781877d37b3c80fcc4 (diff)
Use attack messages when attacking
When attacking, use either:
- the message defined on the entity raw of the wielded item, if any
- the generic attack message, if an item without an attack message is wielded
- the fists attack message, if no item is wielded
Diffstat (limited to 'src/Xanthous/App.hs')
-rw-r--r--src/Xanthous/App.hs14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs
index b278eec237..6b1c2413c6 100644
--- a/src/Xanthous/App.hs
+++ b/src/Xanthous/App.hs
@@ -49,7 +49,7 @@ import           Xanthous.Entities.Environment
                  (Door, open, locked, GroundMessage(..))
 import           Xanthous.Entities.RawTypes
                  ( edible, eatMessage, hitpointsHealed
-                 , wieldable
+                 , wieldable, attackMessage
                  )
 import           Xanthous.Generators
 import qualified Xanthous.Generators.CaveAutomata as CaveAutomata
@@ -439,10 +439,17 @@ attackAt pos =
         say ["combat", "killed"] msgParams
         entities . at creatureID .= Nothing
       else do
-        -- TODO attack messages
-        say ["combat", "hit", "generic"] msgParams
+        msg <- uses character getAttackMessage
+        message msg msgParams
         entities . ix creatureID . positioned .= SomeEntity creature'
     stepGame -- TODO
+  getAttackMessage chr =
+    case chr ^? inventory . wielded . wieldedItems . wieldableItem of
+      Just wi ->
+        fromMaybe (Messages.lookup ["combat", "hit", "generic"])
+        $ wi ^. attackMessage
+      Nothing ->
+        Messages.lookup ["combat", "hit", "fists"]
 
 entityMenu_
   :: (Comonad w, Entity entity)
@@ -462,7 +469,6 @@ entityMenuChar entity
         then ec
         else 'a'
 
-
 -- entityMenu :: Entity entity => [entity] -> Map Char (MenuOption entity)
 -- entityMenu = map (map runIdentity) . entityMenu_ . fmap Identity