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author | Griffin Smith <root@gws.fyi> | 2019-09-28T19·01-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-28T19·03-0400 |
commit | abea2dcfac0e094bf4ce0d378763af7816b04501 (patch) | |
tree | fbe772353869571b85c4d73227e642c47acd0f28 /src/Xanthous/App.hs | |
parent | 1a0f618a829ec356e29176c77ea90a8a5a0157b4 (diff) |
Add debug command to reveal the game
Add a (debug) command to reveal all tiles on the game regardless of the character's vision, which'll make it easier to debug creature's behavior while they're not visible.
Diffstat (limited to 'src/Xanthous/App.hs')
-rw-r--r-- | src/Xanthous/App.hs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs index 8d9ea54f0f7c..cff4a4d611e3 100644 --- a/src/Xanthous/App.hs +++ b/src/Xanthous/App.hs @@ -155,6 +155,13 @@ handleCommand Open = do handleCommand Wait = stepGame >> continue +handleCommand ToggleRevealAll = do + val <- debugState . allRevealed <%= not + say ["debug", "toggleRevealAll"] $ object [ "revealAll" A..= val ] + continue + +-------------------------------------------------------------------------------- + handlePromptEvent :: Text -- ^ Prompt message -> Prompt AppM |