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authorGriffin Smith <root@gws.fyi>2019-10-13T16·37-0400
committerGriffin Smith <root@gws.fyi>2019-10-13T16·37-0400
commit8a4220df830adb6f1616ca02dd06902474fd25df (patch)
treeb78e5eea207e77ca82759bf05a26a77ae3729c09 /src/Xanthous/App.hs
parent8d36fb4af2f938d96c8d6c22ccc575d0a98d0d38 (diff)
Implement speed and ticks
Gormlaks now move 1/8th the speed of the character, which means we can
run away from them - yay!

Unfortunately this also introduces a bug where they'll eventually get
stuck and not do anything, so I'll be tackling that next.
Diffstat (limited to 'src/Xanthous/App.hs')
-rw-r--r--src/Xanthous/App.hs25
1 files changed, 17 insertions, 8 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs
index 7c103ccfbc..d3f266a1e3 100644
--- a/src/Xanthous/App.hs
+++ b/src/Xanthous/App.hs
@@ -22,6 +22,9 @@ import           Xanthous.Data
                  , Dimensions'(Dimensions)
                  , positioned
                  , Position
+                 , Ticks
+                 , Position'(Position)
+                 , (|*|)
                  )
 import           Xanthous.Data.EntityMap (EntityMap)
 import qualified Xanthous.Data.EntityMap as EntityMap
@@ -85,11 +88,11 @@ initLevel = do
 
 --------------------------------------------------------------------------------
 
-stepGame :: AppM ()
-stepGame = do
+stepGameBy :: Ticks -> AppM ()
+stepGameBy ticks = do
   ents <- uses entities EntityMap.toEIDsAndPositioned
   for_ ents $ \(eid, pEntity) -> do
-    pEntity' <- step pEntity
+    pEntity' <- step ticks pEntity
     entities . ix eid .= pEntity'
 
   whenM (uses (character . characterHitpoints) (== 0))
@@ -97,6 +100,12 @@ stepGame = do
     . const . lift . liftIO
     $ exitSuccess
 
+ticksPerTurn :: Ticks
+ticksPerTurn = 100
+
+stepGame :: AppM ()
+stepGame = stepGameBy ticksPerTurn
+
 --------------------------------------------------------------------------------
 
 handleEvent :: BrickEvent Name () -> AppM (Next GameState)
@@ -119,7 +128,7 @@ handleCommand (Move dir) = do
   collisionAt newPos >>= \case
     Nothing -> do
       characterPosition .= newPos
-      stepGame
+      stepGameBy =<< uses (character . speed) (|*| 1)
       describeEntitiesAt newPos
       modify updateCharacterVision
     Just Combat -> attackAt newPos
@@ -135,7 +144,7 @@ handleCommand PickUp = do
       character %= Character.pickUpItem item
       entities . at itemID .= Nothing
       say ["items", "pickUp"] $ object [ "item" A..= item ]
-      stepGame
+      stepGameBy 100 -- TODO
     _ -> undefined
   continue
 
@@ -155,7 +164,7 @@ handleCommand Open = do
                entities . ix eid . positioned . _SomeEntity . open .= True
              say_ ["open", "success"]
       pure ()
-  stepGame
+  stepGame -- TODO
   continue
 
 handleCommand Wait = stepGame >> continue
@@ -180,7 +189,7 @@ handleCommand Eat = do
             character . characterHitpoints +=
               edibleItem ^. hitpointsHealed . to fromIntegral
             message msg $ object ["item" A..= item]
-  stepGame
+  stepGame -- TODO
   continue
 
 handleCommand ToggleRevealAll = do
@@ -318,4 +327,4 @@ attackAt pos =
       else do
         say ["combat", "hit"] msgParams
         entities . ix creatureID . positioned .= SomeEntity creature'
-    stepGame
+    stepGame -- TODO