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author | Griffin Smith <root@gws.fyi> | 2020-01-03T17·04-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2020-01-03T17·04-0500 |
commit | 5c5aa14a3dcb5c172eaf8d2236b41020c8e92051 (patch) | |
tree | 2cb247aa5dae22203ca72c88718f8438f7c11379 /src/Xanthous/AI | |
parent | 14997bc1a3501cb3b759dc6dff7a2604deb6648b (diff) |
Don't render moving entities that aren't visible
When the character walks away from or around the corner from entities that move such that they're no longer visible, stop rendering them. Still render static entities like walls, doors, and items though. This prevents entities walking into a "revealed position" after the character's left being visible despite not being in a line of sight any more.
Diffstat (limited to 'src/Xanthous/AI')
-rw-r--r-- | src/Xanthous/AI/Gormlak.hs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Xanthous/AI/Gormlak.hs b/src/Xanthous/AI/Gormlak.hs index 8b30bc2c9de0..3e950f67f364 100644 --- a/src/Xanthous/AI/Gormlak.hs +++ b/src/Xanthous/AI/Gormlak.hs @@ -90,10 +90,13 @@ newtype GormlakBrain = GormlakBrain Creature instance Brain GormlakBrain where step ticks = fmap coerce . stepGormlak ticks . coerce + entityCanMove = const True -------------------------------------------------------------------------------- -instance Brain Creature where step = brainVia GormlakBrain +instance Brain Creature where + step = brainVia GormlakBrain + entityCanMove = const True instance Entity Creature where blocksVision _ = False |