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authorGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
committerGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
commit8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 (patch)
tree398c6dce549602c9890fbded64e3bdf2646b2a1f /src/Xanthous/AI/Gormlak.hs-boot
parent7d8ce026a2acc5a4d208110750be188f0ce5591c (diff)
Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing
an EntityChar for all entities, and use this to write a generic
`entityMenu` function, which generates a menu from the chars of a list
of entities - and use that to fully implement (removing `undefined`)
menus for both attacking and picking things up when there are multiple
entities on the relevant tile.
Diffstat (limited to 'src/Xanthous/AI/Gormlak.hs-boot')
-rw-r--r--src/Xanthous/AI/Gormlak.hs-boot2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/AI/Gormlak.hs-boot b/src/Xanthous/AI/Gormlak.hs-boot
index 391a8a807f8c..47e62f624905 100644
--- a/src/Xanthous/AI/Gormlak.hs-boot
+++ b/src/Xanthous/AI/Gormlak.hs-boot
@@ -1,7 +1,7 @@
 {-# OPTIONS_GHC -fno-warn-orphans #-}
 module Xanthous.AI.Gormlak where
 
-import Xanthous.Entities
+import Xanthous.Game.State
 import Xanthous.Entities.Creature
 
 instance Entity Creature