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author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /src/Main.hs | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'src/Main.hs')
-rw-r--r-- | src/Main.hs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/Main.hs b/src/Main.hs index 61640c364654..2e9d8c41eef2 100644 --- a/src/Main.hs +++ b/src/Main.hs @@ -6,6 +6,7 @@ import qualified Options.Applicative as Opt import System.Random import Control.Monad.Random (getRandom) import Control.Exception (finally) +import System.Exit (die) -------------------------------------------------------------------------------- import qualified Xanthous.Game as Game import Xanthous.App (makeApp) @@ -45,6 +46,7 @@ parseRunParams = RunParams data Command = Run RunParams + | Load FilePath | Generate GeneratorInput Dimensions parseDimensions :: Opt.Parser Dimensions @@ -64,6 +66,10 @@ parseCommand = (<|> Run <$> parseRunParams) $ Opt.subparser (Opt.info (Run <$> parseRunParams) (Opt.progDesc "Run the game")) + <> Opt.command "load" + (Opt.info + (Load <$> Opt.argument Opt.str (Opt.metavar "FILE")) + (Opt.progDesc "Load a saved game")) <> Opt.command "generate" (Opt.info (Generate @@ -78,6 +84,9 @@ optParser = Opt.info (parseCommand <**> Opt.helper) (Opt.header "Xanthous: a WIP TUI RPG") +thanks :: IO () +thanks = putStr "\n\n" >> putStrLn "Thanks for playing Xanthous!" + runGame :: RunParams -> IO () runGame rparams = do app <- makeApp @@ -94,6 +103,15 @@ runGame rparams = do putStr "\n\n" pure () +loadGame :: FilePath -> IO () +loadGame saveFile = do + app <- makeApp + gameState <- maybe (die "Invalid save file!") pure + =<< Game.loadGame . fromStrict <$> readFile @IO saveFile + _game' <- gameState `deepseq` defaultMain app gameState `finally` thanks + pure () + + runGenerate :: GeneratorInput -> Dimensions -> IO () runGenerate input dims = do randGen <- getStdGen @@ -109,6 +127,7 @@ runGenerate input dims = do runCommand :: Command -> IO () runCommand (Run runParams) = runGame runParams +runCommand (Load saveFile) = loadGame saveFile runCommand (Generate input dims) = runGenerate input dims main :: IO () |