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authorGriffin Smith <root@gws.fyi>2019-09-28T17·20-0400
committerGriffin Smith <root@gws.fyi>2019-09-28T19·03-0400
commit1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch)
tree90d255974b482f6d59dd26a503d28e7adb090188 /package.yaml
parent915264acae35e71f79c6193d022baa2455d880d3 (diff)
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it
makes every step of the game, and begin to implement that for gormlaks.
The idea here is that every step of the game, a gormlak will move
towards the furthest-away wall it can see.
Diffstat (limited to 'package.yaml')
-rw-r--r--package.yaml1
1 files changed, 1 insertions, 0 deletions
diff --git a/package.yaml b/package.yaml
index 953fb0947b8a..fe4dde46c816 100644
--- a/package.yaml
+++ b/package.yaml
@@ -63,6 +63,7 @@ default-extensions:
 - GeneralizedNewtypeDeriving
 - KindSignatures
 - LambdaCase
+- MultiWayIf
 - NoImplicitPrelude
 - NoStarIsType
 - OverloadedStrings