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author | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
commit | 97a5c61f28ba98728bab390e0ea745edfbea7103 (patch) | |
tree | 25304c30990cffb5756f44c79542edf9dd2e5ac6 /package.yaml | |
parent | 310ea90985adcb6d9efe2ab05c67a235c2fb0ea2 (diff) |
Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
Diffstat (limited to 'package.yaml')
-rw-r--r-- | package.yaml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/package.yaml b/package.yaml index cadfd04d8d79..f982a2339708 100644 --- a/package.yaml +++ b/package.yaml @@ -41,6 +41,7 @@ dependencies: - MonadRandom - mtl - optparse-applicative +- parallel - random - random-fu - random-extras @@ -97,6 +98,7 @@ executable: - -threaded - -rtsopts - -with-rtsopts=-N + - -O2 tests: test: @@ -106,6 +108,7 @@ tests: - -threaded - -rtsopts - -with-rtsopts=-N + - -O0 dependencies: - xanthous - tasty |