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author | Griffin Smith <root@gws.fyi> | 2019-12-23T17·19-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-12-23T22·22-0500 |
commit | 052bc8455a99e7f1a90b6c9354e54cff10de02cc (patch) | |
tree | 51b7ef3883804a0644d7cd242b228023e9624f69 /README.org | |
parent | bf7d139c1a17fe55921fb807aa249e93288d3e4d (diff) |
Add a drop command
Add a drop command, bound to 'd', which prompts the character for an item in their inventory, removes it from the inventory, and places it on the ground. Along the way I had to fix a bug in the `EntityMap.atPosition` lens, which was always appending to the existing entities at the position on set, without removing the entities that were already there - the rabbit hole of quickchecking the lens laws here also lead to replacing the target of this lens with a newtype called `VectorBag`, which ignores order (since the entitymap makes no guarantees about order of entities at a given position).
Diffstat (limited to 'README.org')
0 files changed, 0 insertions, 0 deletions