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authorGriffin Smith <grfn@gws.fyi>2020-06-29T00·00-0400
committerglittershark <grfn@gws.fyi>2020-06-29T00·00+0000
commite2273389d579da1666e08f30ef40883a4165bb44 (patch)
tree0ae82fb1858c562efa88cdc069e45291c63f10b5
parent90bfbb16672f093c45eb9043252e7964216ff0ab (diff)
feat(xan): Any user input cancels autocommands r/1116
This is quite straightforward - any time the user presses a key that
resolves to a command, cancel any active autocommands.

Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630
Reviewed-on: https://cl.tvl.fyi/c/depot/+/731
Reviewed-by: glittershark <grfn@gws.fyi>
-rw-r--r--users/glittershark/xanthous/src/Xanthous/App.hs1
1 files changed, 1 insertions, 0 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/App.hs b/users/glittershark/xanthous/src/Xanthous/App.hs
index e20c5d97b8..b43711925c 100644
--- a/users/glittershark/xanthous/src/Xanthous/App.hs
+++ b/users/glittershark/xanthous/src/Xanthous/App.hs
@@ -112,6 +112,7 @@ handleNoPromptEvent :: BrickEvent ResourceName AppEvent -> AppM (Next GameState)
 handleNoPromptEvent (VtyEvent (EvKey k mods))
   | Just command <- commandFromKey k mods
   = do messageHistory %= nextTurn
+       cancelAutocommand
        handleCommand command
 handleNoPromptEvent (AppEvent AutoContinue) = do
   preuse (autocommand . _ActiveAutocommand . _1) >>= traverse_ autoStep