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author | Griffin Smith <root@gws.fyi> | 2020-05-25T15·34-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2020-05-25T15·34-0400 |
commit | 53b56744f4335c038724a1bcffc27a7eb8cf6a6d (patch) | |
tree | c2672443de76e851d6403f889b19f74ecf497494 | |
parent | db6ea025818b2212725442a733ad02d4b5188d2a (diff) |
Remove obsolete fixme comment
This has been fixed
-rw-r--r-- | src/Xanthous/Game/Draw.hs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index b855ce88e46b..b9bd8fdc039e 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -98,9 +98,6 @@ drawMap game (`member` characterVisiblePositions game) (\pos -> (game ^. debugState . allRevealed) || (pos `member` (game ^. revealedPositions))) - -- FIXME: this will break down as soon as creatures can walk around on their - -- own, since we don't want to render things walking around when the - -- character can't see them (game ^. entities) bullet :: Char |