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authorGriffin Smith <root@gws.fyi>2019-12-01T03·48-0500
committerGriffin Smith <root@gws.fyi>2019-12-01T03·48-0500
commite619dcd126242c2dc290cc77b2fda0873ced947a (patch)
treeeff93eb0074437ae4c47db92053b41a78a404a87
parent65b1352ef2e463393d0504c32b73bdcf7c99491a (diff)
Eating doesn't take time unless you actually eat
Make it so that opening the eat menu but not actually eating anything
(either because you cancel, or because there's nothing to eat) doesn't
step the game
-rw-r--r--src/Xanthous/App.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs
index 9d606bbef344..f663186a308d 100644
--- a/src/Xanthous/App.hs
+++ b/src/Xanthous/App.hs
@@ -205,7 +205,7 @@ handleCommand Eat = do
             character . characterHitpoints' +=
               edibleItem ^. hitpointsHealed . to fromIntegral
             message msg $ object ["item" A..= item]
-  stepGame -- TODO
+            stepGame -- TODO
   continue
 
 handleCommand Read = do