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authorGriffin Smith <root@gws.fyi>2020-05-25T15·34-0400
committerGriffin Smith <root@gws.fyi>2020-05-25T15·34-0400
commit53b56744f4335c038724a1bcffc27a7eb8cf6a6d (patch)
treec2672443de76e851d6403f889b19f74ecf497494
parentdb6ea025818b2212725442a733ad02d4b5188d2a (diff)
Remove obsolete fixme comment
This has been fixed
-rw-r--r--src/Xanthous/Game/Draw.hs3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs
index b855ce88e4..b9bd8fdc03 100644
--- a/src/Xanthous/Game/Draw.hs
+++ b/src/Xanthous/Game/Draw.hs
@@ -98,9 +98,6 @@ drawMap game
     (`member` characterVisiblePositions game)
     (\pos -> (game ^. debugState . allRevealed)
             || (pos `member` (game ^. revealedPositions)))
-    -- FIXME: this will break down as soon as creatures can walk around on their
-    -- own, since we don't want to render things walking around when the
-    -- character can't see them
     (game ^. entities)
 
 bullet :: Char