;;; number.el --- Functions for working with numbers -*- lexical-binding: t -*-
;; Author: William Carroll <wpcarro@gmail.com>
;; Version: 0.0.1
;; Package-Requires: ((emacs "24"))
;; Homepage: https://user.git.corp.google.com/wpcarro/briefcase
;;; Commentary:
;;
;; Classifications of numbers:
;; - Natural: (a.k.a positive integers, counting numbers); {1, 2, 3, ... }
;;
;; - Whole: Natural Numbers, plus zero; {0, 1, 2, 3, ...}
;;
;; - Integers: Whole numbers plus all the negatives of the natural numbers;
;; {... , -2, -1, 0, 1, 2, ...}
;;
;; - Rational numbers: (a.k.a. fractions) where the top and bottom numbers are
;; integers; e.g., 1/2, 3/4, 7/2, ⁻4/3, 4/1. Note: The denominator cannot be
;; 0, but the numerator can be.
;;
;; - Real numbers: All numbers that can be written as a decimal. This includes
;; fractions written in decimal form e.g., 0.5, 0.75 2.35, ⁻0.073, 0.3333, or
;; 2.142857. It also includes all the irrational numbers such as π, √2 etc.
;; Every real number corresponds to a point on the number line.
;;
;; The functions defined herein attempt to capture the mathematical definitions
;; of numbers and their classifications as defined above.
;;; Code:
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;; Dependencies
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(require 'prelude)
(require 'dash)
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;; Library
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(defconst number-test? t
"When t, run the test suite defined herein.")
;; TODO: What about int.el?
;; TODO: How do we handle a number typeclass?
(defun number-positive? (x)
"Return t if `X' is a positive number."
(> x 0))
(defun number-negative? (x)
"Return t if `X' is a positive number."
(< x 0))
;; TODO: Don't rely on this. Need to have 10.0 and 10 behave similarly.
(defun number-float? (x)
"Return t if `X' is a floating point number."
(floatp x))
(defun number-natural? (x)
"Return t if `X' is a natural number."
(and (number-positive? x)
(not (number-float? x))))
(defun number-whole? (x)
"Return t if `X' is a whole number."
(or (= 0 x)
(number-natural? x)))
(defun number-integer? (x)
"Return t if `X' is an integer."
(or (number-whole? x)
(number-natural? (- x))))
;; TODO: How defensive should these guards be? Should we assert that the inputs
;; are integers before checking evenness or oddness?
;; TODO: Look up Runar (from Unison) definition of handling zero as even or odd.
;; TODO: How should rational numbers be handled? Lisp is supposedly famous for
;; its handling of rational numbers.
;; TODO: `calc-mode' supports rational numbers as "1:2" meaning "1/2"
;; (defun number-rational? (x))
;; TODO: Can or should I support real numbers?
;; (defun number-real? (x))
(defun number-even? (x)
"Return t if `X' is an even number."
(or (= 0 x)
(= 0 (mod x 2))))
(defun number-odd? (x)
"Return t if `X' is an odd number."
(not (number-even? x)))
(defun number-dec (x)
"Subtract one from `X'.
While this function is undeniably trivial, I have unintentionally done (- 1 x)
when in fact I meant to do (- x 1) that I figure it's better for this function
to exist, and for me to train myself to reach for it and its inc counterpart."
(- x 1))
(defun number-inc (x)
"Add one to `X'."
(+ x 1))
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;; Tests
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(when number-test?
(prelude-assert
(number-positive? 10))
(prelude-assert
(number-natural? 10))
(prelude-assert
(number-whole? 10))
(prelude-assert
(number-whole? 0))
(prelude-assert
(number-integer? 10))
;; (prelude-assert
;; (= 120 (number-factorial 5)))
(prelude-assert
(number-even? 6))
(prelude-refute
(number-odd? 6))
(prelude-refute
(number-positive? -10))
(prelude-refute
(number-natural? 10.0))
(prelude-refute
(number-natural? -10))
(prelude-refute
(number-natural? -10.0)))
(provide 'number)
;;; number.el ends here