{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE GADTs #-}
{-# LANGUAGE AllowAmbiguousTypes #-}
--------------------------------------------------------------------------------
module Xanthous.Game.State
( GameState(..)
, entities
, levels
, revealedPositions
, messageHistory
, randomGen
, activePanel
, promptState
, characterEntityID
, autocommand
, savefile
, memo
, GamePromptState(..)
-- * Game Level
, GameLevel(..)
, levelEntities
, upStaircasePosition
, levelRevealedPositions
-- * Messages
, MessageHistory(..)
, HasMessages(..)
, HasTurn(..)
, HasDisplayedTurn(..)
, pushMessage
, previousMessage
, nextTurn
-- * Autocommands
, Autocommand(..)
, AutocommandState(..)
, _NoAutocommand
, _ActiveAutocommand
-- * App monad
, AppT(..)
, AppM
, runAppT
-- * Entities
, Draw(..)
, Brain(..)
, Brainless(..)
, brainVia
, Collision(..)
, Entity(..)
, SomeEntity(..)
, downcastEntity
, _SomeEntity
, entityIs
, entityTypeName
-- ** Vias
, Color(..)
, DrawNothing(..)
, DrawRawChar(..)
, DrawRawCharPriority(..)
, DrawCharacter(..)
, DrawStyledCharacter(..)
, DeriveEntity(..)
-- ** Field classes
, HasChar(..)
, HasStyle(..)
-- * Debug State
, DebugState(..)
, debugState
, allRevealed
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Data.List.NonEmpty ( NonEmpty((:|)))
import qualified Data.List.NonEmpty as NonEmpty
import Data.Typeable
import Data.Coerce
import System.Random
import Test.QuickCheck
import Test.QuickCheck.Arbitrary.Generic
import Control.Monad.Random.Class
import Control.Monad.State
import Control.Monad.Trans.Control (MonadTransControl(..))
import Control.Monad.Trans.Compose
import Control.Monad.Morph (MFunctor(..))
import Brick (EventM, Widget, raw, str, emptyWidget)
import Data.Aeson (ToJSON(..), FromJSON(..), Value(Null))
import qualified Data.Aeson as JSON
import Data.Aeson.Generic.DerivingVia
import Data.Generics.Product.Fields
import qualified Graphics.Vty.Attributes as Vty
import qualified Graphics.Vty.Image as Vty
--------------------------------------------------------------------------------
import Xanthous.Util (KnownBool(..))
import Xanthous.Util.QuickCheck (GenericArbitrary(..))
import Xanthous.Data
import Xanthous.Data.App
import Xanthous.Data.Levels
import Xanthous.Data.EntityMap (EntityMap, EntityID)
import Xanthous.Data.EntityChar
import Xanthous.Data.VectorBag
import Xanthous.Data.Entities
import Xanthous.Orphans ()
import Xanthous.Game.Prompt
import Xanthous.Game.Env
import Xanthous.Game.Memo (MemoState)
--------------------------------------------------------------------------------
data MessageHistory
= MessageHistory
{ _messages :: Map Word (NonEmpty Text)
, _turn :: Word
, _displayedTurn :: Maybe Word
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary MessageHistory
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
MessageHistory
makeFieldsNoPrefix ''MessageHistory
instance Semigroup MessageHistory where
(MessageHistory msgs₁ turn₁ dt₁) <> (MessageHistory msgs₂ turn₂ dt₂) =
MessageHistory (msgs₁ <> msgs₂) (max turn₁ turn₂) $ case (dt₁, dt₂) of
(_, Nothing) -> Nothing
(Just t, _) -> Just t
(Nothing, Just t) -> Just t
instance Monoid MessageHistory where
mempty = MessageHistory mempty 0 Nothing
type instance Element MessageHistory = [Text]
instance MonoFunctor MessageHistory where
omap f mh@(MessageHistory _ t _) =
mh & messages . at t %~ (NonEmpty.nonEmpty . f . toList =<<)
instance MonoComonad MessageHistory where
oextract (MessageHistory ms t dt) = maybe [] toList $ ms ^. at (fromMaybe t dt)
oextend cok mh@(MessageHistory _ t dt) =
mh & messages . at (fromMaybe t dt) .~ NonEmpty.nonEmpty (cok mh)
pushMessage :: Text -> MessageHistory -> MessageHistory
pushMessage msg mh@(MessageHistory _ turn' _) =
mh
& messages . at turn' %~ \case
Nothing -> Just $ msg :| mempty
Just msgs -> Just $ msg <| msgs
& displayedTurn .~ Nothing
nextTurn :: MessageHistory -> MessageHistory
nextTurn = (turn +~ 1) . (displayedTurn .~ Nothing)
previousMessage :: MessageHistory -> MessageHistory
previousMessage mh = mh & displayedTurn .~ maximumOf
(messages . ifolded . asIndex . filtered (< mh ^. turn))
mh
--------------------------------------------------------------------------------
data GamePromptState m where
NoPrompt :: GamePromptState m
WaitingPrompt :: Text -> Prompt m -> GamePromptState m
deriving stock (Show, Generic)
deriving anyclass (NFData)
-- | Non-injective! We never try to serialize waiting prompts, since:
--
-- * they contain callback functions
-- * we can't save the game when in a prompt anyway
instance ToJSON (GamePromptState m) where
toJSON _ = Null
-- | Always expects Null
instance FromJSON (GamePromptState m) where
parseJSON Null = pure NoPrompt
parseJSON _ = fail "Invalid GamePromptState; expected null"
instance CoArbitrary (GamePromptState m) where
coarbitrary NoPrompt = variant @Int 1
coarbitrary (WaitingPrompt txt _) = variant @Int 2 . coarbitrary txt
instance Function (GamePromptState m) where
function = functionMap onlyNoPrompt (const NoPrompt)
where
onlyNoPrompt NoPrompt = ()
onlyNoPrompt (WaitingPrompt _ _) =
error "Can't handle prompts in Function!"
--------------------------------------------------------------------------------
newtype AppT m a
= AppT { unAppT :: ReaderT GameEnv (StateT GameState m) a }
deriving ( Functor
, Applicative
, Monad
, MonadState GameState
, MonadReader GameEnv
, MonadIO
)
via (ReaderT GameEnv (StateT GameState m))
deriving ( MonadTrans
, MFunctor
)
via (ReaderT GameEnv `ComposeT` StateT GameState)
type AppM = AppT (EventM ResourceName)
--------------------------------------------------------------------------------
class Draw a where
drawWithNeighbors :: Neighbors (VectorBag SomeEntity) -> a -> Widget n
drawWithNeighbors = const draw
draw :: a -> Widget n
draw = drawWithNeighbors $ pure mempty
-- | higher priority gets drawn on top
drawPriority :: a -> Word
drawPriority = const minBound
instance Draw a => Draw (Positioned a) where
drawWithNeighbors ns (Positioned _ a) = drawWithNeighbors ns a
draw (Positioned _ a) = draw a
newtype DrawCharacter (char :: Symbol) (a :: Type) where
DrawCharacter :: a -> DrawCharacter char a
instance KnownSymbol char => Draw (DrawCharacter char a) where
draw _ = str $ symbolVal @char Proxy
data Color = Black | Red | Green | Yellow | Blue | Magenta | Cyan | White
class KnownColor (color :: Color) where
colorVal :: forall proxy. proxy color -> Vty.Color
instance KnownColor 'Black where colorVal _ = Vty.black
instance KnownColor 'Red where colorVal _ = Vty.red
instance KnownColor 'Green where colorVal _ = Vty.green
instance KnownColor 'Yellow where colorVal _ = Vty.yellow
instance KnownColor 'Blue where colorVal _ = Vty.blue
instance KnownColor 'Magenta where colorVal _ = Vty.magenta
instance KnownColor 'Cyan where colorVal _ = Vty.cyan
instance KnownColor 'White where colorVal _ = Vty.white
class KnownMaybeColor (maybeColor :: Maybe Color) where
maybeColorVal :: forall proxy. proxy maybeColor -> Maybe Vty.Color
instance KnownMaybeColor 'Nothing where maybeColorVal _ = Nothing
instance KnownColor color => KnownMaybeColor ('Just color) where
maybeColorVal _ = Just $ colorVal @color Proxy
newtype DrawStyledCharacter (fg :: Maybe Color) (bg :: Maybe Color) (char :: Symbol) (a :: Type) where
DrawStyledCharacter :: a -> DrawStyledCharacter fg bg char a
instance
( KnownMaybeColor fg
, KnownMaybeColor bg
, KnownSymbol char
)
=> Draw (DrawStyledCharacter fg bg char a) where
draw _ = raw $ Vty.string attr $ symbolVal @char Proxy
where attr = Vty.Attr
{ Vty.attrStyle = Vty.Default
, Vty.attrForeColor = maybe Vty.Default Vty.SetTo
$ maybeColorVal @fg Proxy
, Vty.attrBackColor = maybe Vty.Default Vty.SetTo
$ maybeColorVal @bg Proxy
, Vty.attrURL = Vty.Default
}
instance Draw EntityChar where
draw EntityChar{..} = raw $ Vty.string _style [_char]
--------------------------------------------------------------------------------
newtype DrawNothing (a :: Type) = DrawNothing a
instance Draw (DrawNothing a) where
draw = const emptyWidget
drawPriority = const 0
newtype DrawRawChar (rawField :: Symbol) (a :: Type) = DrawRawChar a
instance
forall rawField a raw.
( HasField rawField a a raw raw
, HasChar raw EntityChar
) => Draw (DrawRawChar rawField a) where
draw (DrawRawChar e) = draw $ e ^. field @rawField . char
newtype DrawRawCharPriority
(rawField :: Symbol)
(priority :: Nat)
(a :: Type)
= DrawRawCharPriority a
instance
forall rawField priority a raw.
( HasField rawField a a raw raw
, KnownNat priority
, HasChar raw EntityChar
) => Draw (DrawRawCharPriority rawField priority a) where
draw (DrawRawCharPriority e) = draw $ e ^. field @rawField . char
drawPriority = const . fromIntegral $ natVal @priority Proxy
--------------------------------------------------------------------------------
class Brain a where
step :: Ticks -> Positioned a -> AppM (Positioned a)
-- | Does this entity ever move on its own?
entityCanMove :: a -> Bool
entityCanMove = const False
newtype Brainless a = Brainless a
instance Brain (Brainless a) where
step = const pure
-- | Workaround for the inability to use DerivingVia on Brain due to the lack of
-- higher-order roles (specifically AppT not having its last type argument have
-- role representational bc of StateT)
brainVia
:: forall brain entity. (Coercible entity brain, Brain brain)
=> (entity -> brain) -- ^ constructor, ignored
-> (Ticks -> Positioned entity -> AppM (Positioned entity))
brainVia _ ticks = fmap coerce . step ticks . coerce @_ @(Positioned brain)
--------------------------------------------------------------------------------
class ( Show a, Eq a, Ord a, NFData a
, ToJSON a, FromJSON a
, Draw a, Brain a
) => Entity a where
entityAttributes :: a -> EntityAttributes
entityAttributes = const defaultEntityAttributes
description :: a -> Text
entityChar :: a -> EntityChar
entityCollision :: a -> Maybe Collision
entityCollision = const $ Just Stop
data SomeEntity where
SomeEntity :: forall a. (Entity a, Typeable a) => a -> SomeEntity
instance Show SomeEntity where
show (SomeEntity e) = "SomeEntity (" <> show e <> ")"
instance Eq SomeEntity where
(SomeEntity (a :: ea)) == (SomeEntity (b :: eb)) = case eqT @ea @eb of
Just Refl -> a == b
_ -> False
instance Ord SomeEntity where
compare (SomeEntity (a :: ea)) (SomeEntity (b :: eb)) = case eqT @ea @eb of
Just Refl -> compare a b
_ -> compare (typeRep $ Proxy @ea) (typeRep $ Proxy @eb)
instance NFData SomeEntity where
rnf (SomeEntity ent) = ent `deepseq` ()
instance ToJSON SomeEntity where
toJSON (SomeEntity ent) = entityToJSON ent
where
entityToJSON :: forall entity. (Entity entity, Typeable entity)
=> entity -> JSON.Value
entityToJSON entity = JSON.object
[ "type" JSON..= tshow (typeRep @_ @entity Proxy)
, "data" JSON..= toJSON entity
]
instance Draw SomeEntity where
drawWithNeighbors ns (SomeEntity ent) = drawWithNeighbors ns ent
drawPriority (SomeEntity ent) = drawPriority ent
instance Brain SomeEntity where
step ticks (Positioned p (SomeEntity ent)) =
fmap SomeEntity <$> step ticks (Positioned p ent)
entityCanMove (SomeEntity ent) = entityCanMove ent
downcastEntity :: forall (a :: Type). (Typeable a) => SomeEntity -> Maybe a
downcastEntity (SomeEntity e) = cast e
entityIs :: forall (a :: Type). (Typeable a) => SomeEntity -> Bool
entityIs = isJust . downcastEntity @a
_SomeEntity :: forall a. (Entity a, Typeable a) => Prism' SomeEntity a
_SomeEntity = prism' SomeEntity downcastEntity
-- | Get the name of the type of 'SomeEntity' as a string
entityTypeName :: SomeEntity -> Text
entityTypeName (SomeEntity e) = pack . tyConName . typeRepTyCon $ typeOf e
newtype DeriveEntity
(blocksVision :: Bool)
(description :: Symbol)
(entityChar :: Symbol)
(entity :: Type)
= DeriveEntity entity
deriving newtype (Show, Eq, Ord, NFData, ToJSON, FromJSON, Draw)
instance Brain entity => Brain (DeriveEntity b d c entity) where
step = brainVia $ \(DeriveEntity e) -> e
instance
( KnownBool blocksVision
, KnownSymbol description
, KnownSymbol entityChar
, Show entity, Eq entity, Ord entity, NFData entity
, ToJSON entity, FromJSON entity
, Draw entity, Brain entity
)
=> Entity (DeriveEntity blocksVision description entityChar entity) where
entityAttributes _ = defaultEntityAttributes
& blocksVision .~ boolVal @blocksVision
description _ = pack . symbolVal $ Proxy @description
entityChar _ = fromString . symbolVal $ Proxy @entityChar
--------------------------------------------------------------------------------
data GameLevel = GameLevel
{ _levelEntities :: !(EntityMap SomeEntity)
, _upStaircasePosition :: !Position
, _levelRevealedPositions :: !(Set Position)
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData)
deriving (ToJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
GameLevel
--------------------------------------------------------------------------------
data Autocommand
= AutoMove Direction
| AutoRest
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, Hashable, ToJSON, FromJSON, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary Autocommand
{-# ANN module ("HLint: ignore Use newtype instead of data" :: String) #-}
data AutocommandState
= NoAutocommand
| ActiveAutocommand Autocommand (Async ())
deriving stock (Eq, Ord, Generic)
deriving anyclass (Hashable)
instance Show AutocommandState where
show NoAutocommand = "NoAutocommand"
show (ActiveAutocommand ac _) =
"(ActiveAutocommand " <> show ac <> " <Async>)"
instance ToJSON AutocommandState where
toJSON = const Null
instance FromJSON AutocommandState where
parseJSON Null = pure NoAutocommand
parseJSON _ = fail "Invalid AutocommandState; expected null"
instance NFData AutocommandState where
rnf NoAutocommand = ()
rnf (ActiveAutocommand ac t) = ac `deepseq` t `seq` ()
instance CoArbitrary AutocommandState where
coarbitrary NoAutocommand = variant @Int 1
coarbitrary (ActiveAutocommand ac t)
= variant @Int 2
. coarbitrary ac
. coarbitrary (hash t)
instance Function AutocommandState where
function = functionMap onlyNoAC (const NoAutocommand)
where
onlyNoAC NoAutocommand = ()
onlyNoAC _ = error "Can't handle autocommands in Function"
--------------------------------------------------------------------------------
data DebugState = DebugState
{ _allRevealed :: !Bool
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
DebugState
{-# ANN DebugState ("HLint: ignore Use newtype instead of data" :: String) #-}
instance Arbitrary DebugState where
arbitrary = genericArbitrary
data GameState = GameState
{ _levels :: !(Levels GameLevel)
, _characterEntityID :: !EntityID
, _messageHistory :: !MessageHistory
, _randomGen :: !StdGen
-- | The active panel displayed in the UI, if any
, _activePanel :: !(Maybe Panel)
, _promptState :: !(GamePromptState AppM)
, _debugState :: !DebugState
, _autocommand :: !AutocommandState
-- | The path to the savefile that was loaded for this game, if any
, _savefile :: !(Maybe FilePath)
, _memo :: MemoState
}
deriving stock (Show, Generic)
deriving anyclass (NFData)
deriving (ToJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
GameState
makeLenses ''GameLevel
makeLenses ''GameState
entities :: Lens' GameState (EntityMap SomeEntity)
entities = levels . current . levelEntities
revealedPositions :: Lens' GameState (Set Position)
revealedPositions = levels . current . levelRevealedPositions
instance Eq GameState where
(==) = (==) `on` \gs ->
( gs ^. entities
, gs ^. revealedPositions
, gs ^. characterEntityID
, gs ^. messageHistory
, gs ^. activePanel
, gs ^. debugState
)
--------------------------------------------------------------------------------
runAppT :: Monad m => AppT m a -> GameEnv -> GameState -> m (a, GameState)
runAppT appt env initialState
= flip runStateT initialState
. flip runReaderT env
. unAppT
$ appt
instance (Monad m) => MonadRandom (AppT m) where
getRandomR rng = randomGen %%= randomR rng
getRandom = randomGen %%= random
getRandomRs rng = uses randomGen $ randomRs rng
getRandoms = uses randomGen randoms
instance MonadTransControl AppT where
type StT AppT a = (a, GameState)
liftWith f
= AppT
. ReaderT $ \e
-> StateT $ \s
-> (,s) <$> f (\action -> runAppT action e s)
restoreT = AppT . ReaderT . const . StateT . const
--------------------------------------------------------------------------------
makeLenses ''DebugState
makePrisms ''AutocommandState