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module Xanthous.Data.EntityMap.Graphics
( visiblePositions
, visibleEntities
, linesOfSight
, canSee
) where
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import Xanthous.Prelude hiding (lines)
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import Xanthous.Util (takeWhileInclusive)
import Xanthous.Data
import Xanthous.Data.Entities
import Xanthous.Data.EntityMap
import Xanthous.Game.State
import Xanthous.Util.Graphics (circle, line)
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-- | Returns a set of positions that are visible, when taking into account
-- 'blocksVision', from the given position, within the given radius.
visiblePositions
:: Entity e
=> Position
-> Word -- ^ Vision radius
-> EntityMap e
-> Set Position
visiblePositions pos radius
= setFromList . positions . visibleEntities pos radius
-- | Returns a list of individual lines of sight, each of which is a list of
-- entities at positions on that line of sight
linesOfSight
:: forall e. Entity e
=> Position
-> Word
-> EntityMap e
-> [[(Position, Vector (EntityID, e))]]
linesOfSight (view _Position -> pos) visionRadius em
= entitiesOnLines
<&> takeWhileInclusive
(none (view blocksVision . entityAttributes . snd) . snd)
where
radius = circle pos $ fromIntegral visionRadius
lines = line pos <$> radius
entitiesOnLines :: [[(Position, Vector (EntityID, e))]]
entitiesOnLines = lines <&> map getPositionedAt
getPositionedAt :: (Int, Int) -> (Position, Vector (EntityID, e))
getPositionedAt p =
let ppos = _Position # p
in (ppos, over _2 (view positioned) <$> atPositionWithIDs ppos em)
-- | Given a point and a radius of vision, returns a list of all entities that
-- are *visible* (eg, not blocked by an entity that obscures vision) from that
-- point
visibleEntities :: Entity e => Position -> Word -> EntityMap e -> EntityMap e
visibleEntities pos visionRadius
= fromEIDsAndPositioned
. foldMap (\(p, es) -> over _2 (Positioned p) <$> es)
. fold
. linesOfSight pos visionRadius
canSee :: Entity e => (e -> Bool) -> Position -> Word -> EntityMap e -> Bool
canSee match pos radius = any match . visibleEntities pos radius
-- ^ this might be optimizable