//! This module implements the virtual (or abstract) machine that runs
//! Tvix bytecode.
use std::{collections::BTreeMap, rc::Rc};
use crate::{
chunk::Chunk,
errors::{Error, EvalResult},
opcode::OpCode,
value::{NixAttrs, NixList, NixString, Value},
};
pub struct VM {
ip: usize,
chunk: Chunk,
stack: Vec<Value>,
}
impl VM {
fn inc_ip(&mut self) -> OpCode {
let op = self.chunk.code[self.ip];
self.ip += 1;
op
}
fn peek(&self, at: usize) -> &Value {
&self.stack[self.stack.len() - 1 - at]
}
fn pop(&mut self) -> Value {
self.stack.pop().expect("TODO")
}
fn pop_number_pair(&mut self) -> EvalResult<NumberPair> {
let v2 = self.pop();
let v1 = self.pop();
match (v1, v2) {
(Value::Integer(i1), Value::Integer(i2)) => Ok(NumberPair::Integer(i1, i2)),
(Value::Float(f1), Value::Float(f2)) => Ok(NumberPair::Floats(f1, f2)),
(Value::Integer(i1), Value::Float(f2)) => Ok(NumberPair::Floats(i1 as f64, f2)),
(Value::Float(f1), Value::Integer(i2)) => Ok(NumberPair::Floats(f1, i2 as f64)),
(v1, v2) => Err(Error::TypeError {
expected: "number (either int or float)",
actual: if v1.is_number() {
v2.type_of()
} else {
v1.type_of()
},
}),
}
}
fn push(&mut self, value: Value) {
self.stack.push(value)
}
fn run(&mut self) -> EvalResult<Value> {
loop {
match self.inc_ip() {
OpCode::OpConstant(idx) => {
let c = self.chunk.constant(idx).clone();
self.push(c);
}
OpCode::OpAdd => match self.pop_number_pair()? {
NumberPair::Floats(f1, f2) => self.push(Value::Float(f1 + f2)),
NumberPair::Integer(i1, i2) => self.push(Value::Integer(i1 + i2)),
},
OpCode::OpSub => match self.pop_number_pair()? {
NumberPair::Floats(f1, f2) => self.push(Value::Float(f1 - f2)),
NumberPair::Integer(i1, i2) => self.push(Value::Integer(i1 - i2)),
},
OpCode::OpMul => match self.pop_number_pair()? {
NumberPair::Floats(f1, f2) => self.push(Value::Float(f1 * f2)),
NumberPair::Integer(i1, i2) => self.push(Value::Integer(i1 * i2)),
},
OpCode::OpDiv => match self.pop_number_pair()? {
NumberPair::Floats(f1, f2) => self.push(Value::Float(f1 / f2)),
NumberPair::Integer(i1, i2) => self.push(Value::Integer(i1 / i2)),
},
OpCode::OpInvert => {
let v = self.pop().as_bool()?;
self.push(Value::Bool(!v));
}
OpCode::OpNegate => match self.pop() {
Value::Integer(i) => self.push(Value::Integer(-i)),
Value::Float(f) => self.push(Value::Float(-f)),
v => {
return Err(Error::TypeError {
expected: "number (either int or float)",
actual: v.type_of(),
})
}
},
OpCode::OpEqual => {
let v2 = self.pop();
let v1 = self.pop();
let eq = match (v1, v2) {
(Value::Float(f), Value::Integer(i))
| (Value::Integer(i), Value::Float(f)) => f == (i as f64),
(v1, v2) => v1 == v2,
};
self.push(Value::Bool(eq))
}
OpCode::OpNull => self.push(Value::Null),
OpCode::OpTrue => self.push(Value::Bool(true)),
OpCode::OpFalse => self.push(Value::Bool(false)),
OpCode::OpAttrs(count) => self.run_attrset(count)?,
OpCode::OpAttrPath(count) => self.run_attr_path(count)?,
OpCode::OpList(count) => self.run_list(count)?,
OpCode::OpInterpolate(count) => self.run_interpolate(count)?,
}
if self.ip == self.chunk.code.len() {
return Ok(self.pop());
}
}
}
// Construct runtime representation of an attr path (essentially
// just a list of strings).
//
// The difference to the list construction operation is that this
// forces all elements into strings, as attribute set keys are
// required to be strict in Nix.
fn run_attr_path(&mut self, count: usize) -> EvalResult<()> {
debug_assert!(count > 1, "AttrPath needs at least two fragments");
let mut path = Vec::with_capacity(count);
for _ in 0..count {
path.push(self.pop().as_string()?);
}
self.push(Value::AttrPath(path));
Ok(())
}
fn run_attrset(&mut self, count: usize) -> EvalResult<()> {
// If the attribute count happens to be 2, we might be able to
// create the optimised name/value struct instead.
if count == 2 {
// When determining whether we are dealing with a
// name/value pair, we return the stack locations of name
// and value, using `0` as a sentinel value (i.e. if
// either is 0, we are dealing with some other attrset).
let is_pair = {
// The keys are located 1 & 3 values back in the
// stack.
let k1 = self.peek(1);
let k2 = self.peek(3);
match (k1, k2) {
(Value::String(NixString(s1)), Value::String(NixString(s2)))
if (s1 == "name" && s2 == "value") =>
{
(1, 2)
}
(Value::String(NixString(s1)), Value::String(NixString(s2)))
if (s1 == "value" && s2 == "name") =>
{
(2, 1)
}
// Technically this branch lets type errors pass,
// but they will be caught during normal attribute
// set construction instead.
_ => (0, 0),
}
};
match is_pair {
(1, 2) => {
// The value of 'name' is at stack slot 0, the
// value of 'value' is at stack slot 2.
let pair = Value::Attrs(Rc::new(NixAttrs::KV {
name: self.pop(),
value: {
self.pop(); // ignore the key
self.pop()
},
}));
// Clean up the last key fragment.
self.pop();
self.push(pair);
return Ok(());
}
(2, 1) => {
// The value of 'name' is at stack slot 2, the
// value of 'value' is at stack slot 0.
let pair = Value::Attrs(Rc::new(NixAttrs::KV {
value: self.pop(),
name: {
self.pop(); // ignore the key
self.pop()
},
}));
// Clean up the last key fragment.
self.pop();
self.push(pair);
return Ok(());
}
_ => {}
}
}
let mut attrs: BTreeMap<NixString, Value> = BTreeMap::new();
for _ in 0..count {
let value = self.pop();
// It is at this point that nested attribute sets need to
// be constructed (if they exist).
//
let key = self.pop();
match key {
Value::String(ks) => set_attr(&mut attrs, ks, value)?,
Value::AttrPath(mut path) => {
set_nested_attr(
&mut attrs,
path.pop().expect("AttrPath is never empty"),
path,
value,
)?;
}
other => {
return Err(Error::InvalidKeyType {
given: other.type_of(),
})
}
}
}
// TODO(tazjin): extend_reserve(count) (rust#72631)
self.push(Value::Attrs(Rc::new(NixAttrs::Map(attrs))));
Ok(())
}
// Interpolate string fragments by popping the specified number of
// fragments of the stack, evaluating them to strings, and pushing
// the concatenated result string back on the stack.
fn run_interpolate(&mut self, count: usize) -> EvalResult<()> {
let mut out = String::new();
for _ in 0..count {
out.push_str(&self.pop().as_string()?.0);
}
self.push(Value::String(NixString(out)));
Ok(())
}
// Construct runtime representation of a list. Because the list
// items are on the stack in reverse order, the vector is created
// initialised and elements are directly assigned to their
// respective indices.
fn run_list(&mut self, count: usize) -> EvalResult<()> {
let mut list = vec![Value::Null; count];
for idx in 0..count {
list[count - idx - 1] = self.pop();
}
self.push(Value::List(NixList(list)));
Ok(())
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum NumberPair {
Floats(f64, f64),
Integer(i64, i64),
}
// Set an attribute on an in-construction attribute set, while
// checking against duplicate key.s
fn set_attr(
attrs: &mut BTreeMap<NixString, Value>,
key: NixString,
value: Value,
) -> EvalResult<()> {
let entry = attrs.entry(key);
match entry {
std::collections::btree_map::Entry::Occupied(entry) => {
return Err(Error::DuplicateAttrsKey {
key: entry.key().0.clone(),
})
}
std::collections::btree_map::Entry::Vacant(entry) => {
entry.insert(value);
return Ok(());
}
};
}
// Set a nested attribute inside of an attribute set, throwing a
// duplicate key error if a non-hashmap entry already exists on the
// path.
//
// There is some optimisation potential for this simple implementation
// if it becomes a problem.
fn set_nested_attr(
attrs: &mut BTreeMap<NixString, Value>,
key: NixString,
mut path: Vec<NixString>,
value: Value,
) -> EvalResult<()> {
// If there is no next key we are at the point where we
// should insert the value itself.
if path.is_empty() {
return set_attr(attrs, key, value);
}
let entry = attrs.entry(key);
// If there is not we go one step further down, in which case we
// need to ensure that there either is no entry, or the existing
// entry is a hashmap into which to insert the next value.
//
// If a value of a different type exists, the user specified a
// duplicate key.
match entry {
// Vacant entry -> new attribute set is needed.
std::collections::btree_map::Entry::Vacant(entry) => {
let mut map = BTreeMap::new();
// TODO(tazjin): technically recursing further is not
// required, we can create the whole hierarchy here, but
// it's noisy.
set_nested_attr(&mut map, path.pop().expect("next key exists"), path, value)?;
entry.insert(Value::Attrs(Rc::new(NixAttrs::Map(map))));
}
// Occupied entry: Either error out if there is something
// other than attrs, or insert the next value.
std::collections::btree_map::Entry::Occupied(mut entry) => match entry.get_mut() {
Value::Attrs(_attrs) => {
todo!("implement mutable attrsets")
}
_ => {
return Err(Error::DuplicateAttrsKey {
key: entry.key().0.clone(),
})
}
},
}
Ok(())
}
pub fn run_chunk(chunk: Chunk) -> EvalResult<Value> {
let mut vm = VM {
chunk,
ip: 0,
stack: vec![],
};
vm.run()
}