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package castorev1
// RenamedNode returns a node with a new name.
func RenamedNode(node *Node, name string) *Node {
if directoryNode := node.GetDirectory(); directoryNode != nil {
return &Node{
Node: &Node_Directory{
Directory: &DirectoryNode{
Name: []byte(name),
Digest: directoryNode.GetDigest(),
Size: directoryNode.GetSize(),
},
},
}
} else if fileNode := node.GetFile(); fileNode != nil {
return &Node{
Node: &Node_File{
File: &FileNode{
Name: []byte(name),
Digest: fileNode.GetDigest(),
Size: fileNode.GetSize(),
Executable: fileNode.GetExecutable(),
},
},
}
} else if symlinkNode := node.GetSymlink(); symlinkNode != nil {
return &Node{
Node: &Node_Symlink{
Symlink: &SymlinkNode{
Name: []byte(name),
Target: symlinkNode.GetTarget(),
},
},
}
} else {
panic("unreachable")
}
}
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