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#include "libexpr/attr-set.hh"
#include <new>
#include <absl/container/btree_map.h>
#include <gc/gc_cpp.h>
#include <glog/logging.h>
#include "libexpr/eval-inline.hh"
namespace nix {
BindingsIterator& BindingsIterator::operator++() {
_iterator++;
return *this;
}
BindingsIterator BindingsIterator::operator++(int) {
++_iterator;
return *this;
}
bool BindingsIterator::operator==(const BindingsIterator& other) const {
return _iterator == other._iterator;
}
bool BindingsIterator::operator!=(const BindingsIterator& other) const {
return _iterator != other._iterator;
}
BindingsIterator::reference BindingsIterator::operator*() const {
return *_iterator;
}
class BTreeBindings : public Bindings {
public:
size_t size() override;
bool empty() override;
void push_back(const Attr& attr) override;
void insert_or_assign(const Attr& attr) override;
Bindings::iterator find(const Symbol& name) override;
Bindings::iterator begin() override;
Bindings::iterator end() override;
void merge(Bindings& other) override;
[[deprecated]] virtual std::vector<const Attr*> lexicographicOrder() override;
private:
AttributeMap attributes_;
};
Bindings* Bindings::NewGC() { return new (GC) BTreeBindings; }
// This function inherits its name from previous implementations, in
// which Bindings was backed by an array of elements which was scanned
// linearly.
//
// In that setup, inserting duplicate elements would always yield the
// first element (until the next sort, which wasn't stable, after
// which things are more or less undefined).
//
// This behaviour is mimicked by using .insert(), which will *not*
// override existing values.
void BTreeBindings::push_back(const Attr& attr) {
auto [_, inserted] = attributes_.insert({attr.name, attr});
if (!inserted) {
DLOG(WARNING) << "attempted to insert duplicate attribute for key '"
<< attr.name << "'";
}
}
// Insert or assign (i.e. replace) a value in the attribute set.
void BTreeBindings::insert_or_assign(const Attr& attr) {
attributes_.insert_or_assign(attr.name, attr);
}
size_t BTreeBindings::size() { return attributes_.size(); }
bool BTreeBindings::empty() { return attributes_.empty(); }
std::vector<const Attr*> BTreeBindings::lexicographicOrder() {
std::vector<const Attr*> res;
res.reserve(attributes_.size());
for (const auto& [key, value] : attributes_) {
res.emplace_back(&value);
}
return res;
}
Bindings::iterator BTreeBindings::find(const Symbol& name) {
return BindingsIterator{attributes_.find(name)};
}
Bindings::iterator BTreeBindings::begin() {
return BindingsIterator{attributes_.begin()};
}
Bindings::iterator BTreeBindings::end() {
return BindingsIterator{attributes_.end()};
}
void BTreeBindings::merge(Bindings& other) {
for (auto& [key, value] : other) {
this->attributes_.insert_or_assign(key, value);
}
}
void EvalState::mkAttrs(Value& v, size_t capacity) {
clearValue(v);
v.type = tAttrs;
v.attrs = BTreeBindings::NewGC();
nrAttrsets++;
nrAttrsInAttrsets += capacity;
}
/* Create a new attribute named 'name' on an existing attribute set stored
in 'vAttrs' and return the newly allocated Value which is associated with
this attribute. */
Value* EvalState::allocAttr(Value& vAttrs, const Symbol& name) {
Value* v = allocValue();
vAttrs.attrs->push_back(Attr(name, v));
return v;
}
} // namespace nix
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