.. _why-bazel:
Is Bazel right for me?
======================
Nearly as many build tools exist as there are programming languages
out there. C++ has Autotools_/Make_, CMake_ and many others. Java has
Ant_, Maven_, Gradle_ and several more. Haskell has Cabal_, Stack_,
Shake_ and several more. Each of these originated in a given language
community but are in some cases generic enough to support building any
language. Are any of them the right choice for your use case? Should
you be combining several systems? That's what this document should
help you answer.
Rule of thumb
-------------
If a combination of the following apply, then you're better off using
Cabal_ or Stack_:
* your project is an independently publishable single library, or
small set of libraries;
* your project is open source code and has at most small static
assets (hence publishable on Hackage);
* your project is nearly entirely Haskell code with perhaps a little
bit of C;
* your project has many dependencies on other packages found on
Hackage but few if any system dependencies (like zlib, libpng etc);
Bazel works well for the following use cases:
* projects that cannot be hosted on Hackage (games with large static
assets, proprietary code etc);
* projects with a very large amount of code hosted in a single
repository;
* projects in which you or your team are writing code in two or more
languages (e.g. Haskell/PureScript, or Haskell/Java, or
Haskell/C++/FORTRAN);
Rationale
---------
For all the benefits it can bring, Bazel also has an upfront cost.
Don't pay that cost if the benefits don't justify it.
If you don't have much code to build, any build tool will do. Build
issues like lack of complete reproducibility are comparatively easier
to debug, and working around build system bugs by wiping the entire
build cache first is entirely viable in this particular case. So might
as well use low-powered Haskell-native build tools that ship with GHC.
You won't *need* sandboxed build actions to guarantee build system
correctness, completely hermetic builds for good reproducibility,
build caching, test result caching or distributed builds for faster
build and test times. Those features start to matter for larger
projects, and become essential for very large monorepos_.
Why exactly do these features matter?
* **Hermetic builds** are builds that do not take any part of the
host's system configuration (set of installed system libraries and
their versions, content of ``/etc``, OS version, etc) as an input.
If all build actions are deterministic, hermeticity guarantees that
builds are reproducible anywhere, anytime. More developers on
a project means more subtly different system configurations to cope
with. The more system configurations, the more likely that the build
will fail in one of these configurations but not in others... Unless
the build is completely hermetic.
* **Sandboxing build actions** guarantees that all inputs to all build
actions are properly declared. This helps prevent build system
correctness bugs, which are surprisingly and exceedingly common in
most non-sandboxing build systems, especially as the build system
becomes more complex. When a build system *might* be incorrect,
users regularly have to wipe the entire build cache to work around
issues. As the codebase becomes very large, rebuilding from scratch
can cost a lot of CPU time.
* **Distributed build caches** make building the code from a fresh
checkout trivially fast. Continuous integration populates the build
cache at every branch push, so that building all artifacts from
fresh checkouts seldom needs to actually build anything at all
locally. In the common case, builds become network-bound instead of
CPU-bound.
* **Distributed build action execution** mean that average build times
can stay constant even as the codebase grows, because you can
seamlessly distribute the build on more machines.
* **Test result caching** is the key to keeping continuous
integration times very low. Only those tests that depend on code
that was modified need be rerun.
On their own hermetic and sandboxed builds can already save quite
a few headaches. But crucially, without them one can't even hope to
have any of the other features that follow them above.
.. _Autotools: https://en.wikipedia.org/wiki/GNU_Build_System
.. _Make: https://en.wikipedia.org/wiki/Make_(software)
.. _CMake: https://cmake.org/
.. _Ant: https://ant.apache.org/
.. _Maven: https://maven.apache.org/index.html
.. _Gradle: https://gradle.org/
.. _Cabal: https://www.haskell.org/cabal/
.. _Stack: http://haskellstack.org/
.. _Shake: https://shakebuild.com/
.. _monorepos: https://en.wikipedia.org/wiki/Monorepo