use std::cmp::max;
use std::cmp::Ordering;
use std::ops;
use std::rc::Rc;
pub mod collision;
pub mod command;
pub mod direction;
pub mod entity_map;
pub use collision::Collision;
pub use direction::Direction;
pub use direction::Direction::*;
use proptest_derive::Arbitrary;
use termion::cursor;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary)]
pub struct Dimensions {
#[proptest(strategy = "std::ops::Range::<u16>::from(0..100)")]
pub w: u16,
#[proptest(strategy = "std::ops::Range::<u16>::from(0..100)")]
pub h: u16,
}
pub const ZERO_DIMENSIONS: Dimensions = Dimensions { w: 0, h: 0 };
pub const UNIT_DIMENSIONS: Dimensions = Dimensions { w: 1, h: 1 };
impl Default for Dimensions {
fn default() -> Self {
Dimensions { w: 80, h: 20 }
}
}
impl ops::Sub<Dimensions> for Dimensions {
type Output = Dimensions;
fn sub(self, dims: Dimensions) -> Dimensions {
Dimensions {
w: self.w - dims.w,
h: self.h - dims.h,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary)]
pub struct BoundingBox {
pub dimensions: Dimensions,
pub position: Position,
}
impl BoundingBox {
pub fn at_origin(dimensions: Dimensions) -> BoundingBox {
BoundingBox {
dimensions,
position: ORIGIN,
}
}
pub fn from_corners(
top_left: Position,
lower_right: Position,
) -> BoundingBox {
BoundingBox {
position: top_left,
dimensions: Dimensions {
w: (lower_right.x - top_left.x) as u16,
h: (lower_right.y - top_left.y) as u16,
},
}
}
pub fn lr_corner(self) -> Position {
self.position
+ (Position {
x: self.dimensions.w as i16,
y: self.dimensions.h as i16,
})
}
/// Returns a bounding box representing the *inside* of this box if it was
/// drawn on the screen.
pub fn inner(self) -> BoundingBox {
self + UNIT_POSITION - UNIT_DIMENSIONS - UNIT_DIMENSIONS
}
/// Moves the top right corner of the bounding box by the offset specified
/// by the given position, keeping the lower right corner in place
pub fn move_tr_corner(self, offset: Position) -> BoundingBox {
self + offset
- Dimensions {
w: offset.x as u16,
h: offset.y as u16,
}
}
}
impl ops::Add<Position> for BoundingBox {
type Output = BoundingBox;
fn add(self, pos: Position) -> BoundingBox {
BoundingBox {
position: self.position + pos,
..self
}
}
}
impl ops::Sub<Dimensions> for BoundingBox {
type Output = BoundingBox;
fn sub(self, dims: Dimensions) -> BoundingBox {
BoundingBox {
dimensions: self.dimensions - dims,
..self
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary, Hash, Ord)]
pub struct Position {
/// x (horizontal) position
#[proptest(strategy = "std::ops::Range::<i16>::from(0..100)")]
pub x: i16,
#[proptest(strategy = "std::ops::Range::<i16>::from(0..100)")]
/// y (vertical) position
pub y: i16,
}
pub fn pos(x: i16, y: i16) -> Position {
Position { x, y }
}
pub const ORIGIN: Position = Position { x: 0, y: 0 };
pub const UNIT_POSITION: Position = Position { x: 1, y: 1 };
impl Position {
/// Returns true if this position exists within the bounds of the given box,
/// inclusive
pub fn within(self, b: BoundingBox) -> bool {
(self > b.position - UNIT_POSITION) && self < (b.lr_corner())
}
/// Returns a sequence of ASCII escape characters for moving the cursor to
/// this Position
pub fn cursor_goto(&self) -> cursor::Goto {
// + 1 because Goto is 1-based, but position is 0-based
cursor::Goto(self.x as u16 + 1, self.y as u16 + 1)
}
/// Converts this position to the number of `Tiles` away from the origin it
/// represents. Usually done after subtracting two positions. Gives distance
/// as the crow flies
pub fn as_tiles(&self) -> Tiles {
Tiles(max(self.x.abs(), self.y.abs()).into())
}
}
impl PartialOrd for Position {
fn partial_cmp(&self, other: &Position) -> Option<Ordering> {
if self.x == other.x && self.y == other.y {
Some(Ordering::Equal)
} else if self.x > other.x && self.y > other.y {
Some(Ordering::Greater)
} else if self.x < other.x && self.y < other.y {
Some(Ordering::Less)
} else {
None
}
}
}
/// Implements (bounded) addition of a Dimension to a position.
///
/// # Examples
///
/// ```
/// let pos = Position { x: 1, y: 10 }
///
/// let left_pos = pos + Direction::Left
/// assert_eq!(left, Position { x: 0, y: 10 })
///
/// let right_pos = pos + Direction::Right
/// assert_eq!(right_pos, Position { x: 0, y: 10 })
/// ```
impl ops::Add<Direction> for Position {
type Output = Position;
fn add(self, dir: Direction) -> Position {
match dir {
Left => {
if self.x > std::i16::MIN {
Position {
x: self.x - 1,
..self
}
} else {
self
}
}
Right => {
if self.x < std::i16::MAX {
Position {
x: self.x + 1,
..self
}
} else {
self
}
}
Up => {
if self.y > std::i16::MIN {
Position {
y: self.y - 1,
..self
}
} else {
self
}
}
Down => {
if self.y < std::i16::MAX {
Position {
y: self.y + 1,
..self
}
} else {
self
}
}
UpLeft => self + Up + Left,
UpRight => self + Up + Right,
DownLeft => self + Down + Left,
DownRight => self + Down + Right,
}
}
}
impl ops::Add<Position> for Position {
type Output = Position;
fn add(self, pos: Position) -> Position {
Position {
x: self.x + pos.x,
y: self.y + pos.y,
}
}
}
impl ops::Sub<Position> for Position {
type Output = Position;
fn sub(self, pos: Position) -> Position {
Position {
x: self.x - pos.x,
y: self.y - pos.y,
}
}
}
impl Positioned for Position {
fn position(&self) -> Position {
*self
}
}
pub trait Positioned {
fn x(&self) -> i16 {
self.position().x
}
fn y(&self) -> i16 {
self.position().y
}
fn position(&self) -> Position {
Position {
x: self.x(),
y: self.y(),
}
}
}
pub trait PositionedMut: Positioned {
fn set_position(&mut self, pos: Position);
}
// impl<A, I> Positioned for A where A : Deref<Target = I>, I: Positioned {
// fn position(&self) -> Position {
// self.position()
// }
// }
impl<T: Positioned> Positioned for Box<T> {
fn position(&self) -> Position {
(**self).position()
}
}
impl<'a, T: Positioned> Positioned for &'a T {
fn position(&self) -> Position {
(**self).position()
}
}
impl<'a, T: Positioned> Positioned for &'a mut T {
fn position(&self) -> Position {
(**self).position()
}
}
impl<'a, T: Positioned> Positioned for Rc<T> {
fn position(&self) -> Position {
(**self).position()
}
}
impl<'a, T: PositionedMut> PositionedMut for &'a mut T {
fn set_position(&mut self, pos: Position) {
(**self).set_position(pos)
}
}
#[macro_export]
macro_rules! positioned {
($name:ident) => {
positioned!($name, position);
};
($name:ident, $attr:ident) => {
impl $crate::types::Positioned for $name {
fn position(&self) -> $crate::types::Position {
self.$attr
}
}
};
}
#[macro_export]
macro_rules! positioned_mut {
($name:ident) => {
positioned_mut!($name, position);
};
($name:ident, $attr:ident) => {
impl crate::types::PositionedMut for $name {
fn set_position(&mut self, pos: $crate::types::Position) {
self.$attr = pos;
}
}
};
}
/// A number of ticks
#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary)]
pub struct Ticks(pub u16);
/// A number of tiles
///
/// Expressed in terms of a float to allow moving partial tiles in a number of
/// ticks
#[derive(Clone, Copy, Debug, PartialEq, Arbitrary)]
pub struct Tiles(pub f32);
/// The speed of an entity, expressed in ticks per tile
#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary, Deserialize)]
#[serde(transparent)]
pub struct Speed(pub u32);
impl Speed {
/// Returns the number of tiles that would be moved in the given number of
/// ticks at this speed
pub fn ticks_to_tiles(self, ticks: Ticks) -> Tiles {
Tiles(ticks.0 as f32 / self.0 as f32)
}
/// Returns the number of ticks required to move the given number of tiles
/// at this speed
pub fn tiles_to_ticks(self, tiles: Tiles) -> Ticks {
Ticks(tiles.0 as u16 * self.0 as u16)
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary)]
pub struct Neighbors<A> {
pub top_left: A,
pub top: A,
pub top_right: A,
pub left: A,
pub right: A,
pub bottom_left: A,
pub bottom: A,
pub bottom_right: A,
}
impl Neighbors<Position> {
fn of_position(pos: Position) -> Self {
Neighbors {
top_left: pos + Direction::UpLeft,
top: pos + Direction::Up,
top_right: pos + Direction::UpRight,
left: pos + Direction::Left,
right: pos + Direction::Right,
bottom_left: pos + Direction::DownLeft,
bottom: pos + Direction::Down,
bottom_right: pos + Direction::DownRight,
}
}
}
impl<A> Neighbors<A> {
/// it's a functor, yo
pub fn map<B, F: Fn(&A) -> B>(&self, f: F) -> Neighbors<B> {
Neighbors {
top_left: f(&self.top_left),
top: f(&self.top),
top_right: f(&self.top_right),
left: f(&self.left),
right: f(&self.right),
bottom_left: f(&self.bottom_left),
bottom: f(&self.bottom),
bottom_right: f(&self.bottom_right),
}
}
}
impl<A> Neighbors<Vec<A>> {
pub fn mapmap<B, F: Fn(&A) -> B>(&self, f: &F) -> Neighbors<Vec<B>> {
self.map(|xs| xs.iter().map(f).collect())
}
}
#[cfg(test)]
mod tests {
use super::*;
use proptest::prelude::*;
proptest! {
#[test]
fn position_partialord_lt_transitive(
a: Position,
b: Position,
c: Position
) {
if a < b && b < c {
assert!(a < c)
}
}
#[test]
fn position_partialord_eq_transitive(
a: Position,
b: Position,
c: Position
) {
if a == b && b == c {
assert!(a == c)
}
}
#[test]
fn position_partialord_gt_transitive(
a: Position,
b: Position,
c: Position,
) {
if a > b && b > c {
assert!(a > c)
}
}
#[test]
fn position_partialord_antisymmetric(a: Position, b: Position) {
if a < b {
assert!(!(a > b))
} else if a > b {
assert!(!(a < b))
}
}
#[test]
fn test_position_plus_dimension_as_tiles_monoid_action(
pos: Position,
dir: Direction,
) {
prop_assume!(pos.y > 0 && pos.x > 0);
assert_eq!(((pos + dir) - pos).as_tiles(), Tiles(1.0));
}
}
#[test]
fn test_position_as_tiles() {
assert_eq!(pos(0, 0).as_tiles(), Tiles(0.0));
assert_eq!(pos(1, 1).as_tiles(), Tiles(1.0));
assert_eq!(pos(1, 2).as_tiles(), Tiles(2.0));
}
}