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#pragma once
#include "config.h"
#include <map>
#include <unordered_set>
#include "types.hh"
namespace nix {
/* Symbol table used by the parser and evaluator to represent and look
up identifiers and attributes efficiently. SymbolTable::create()
converts a string into a symbol. Symbols have the property that
they can be compared efficiently (using a pointer equality test),
because the symbol table stores only one copy of each string. */
class Symbol
{
private:
const string * s; // pointer into SymbolTable
Symbol(const string * s) : s(s) { };
friend class SymbolTable;
public:
Symbol() : s(0) { };
bool operator == (const Symbol & s2) const
{
return s == s2.s;
}
bool operator != (const Symbol & s2) const
{
return s != s2.s;
}
bool operator < (const Symbol & s2) const
{
return s < s2.s;
}
operator const string & () const
{
return *s;
}
bool set() const
{
return s;
}
bool empty() const
{
return s->empty();
}
friend std::ostream & operator << (std::ostream & str, const Symbol & sym);
};
inline std::ostream & operator << (std::ostream & str, const Symbol & sym)
{
str << *sym.s;
return str;
}
class SymbolTable
{
private:
typedef std::unordered_set<string> Symbols;
Symbols symbols;
public:
Symbol create(const string & s)
{
std::pair<Symbols::iterator, bool> res = symbols.insert(s);
return Symbol(&*res.first);
}
unsigned int size() const
{
return symbols.size();
}
size_t totalSize() const;
};
}
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