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pub mod character;
pub mod creature;
pub mod entity_char;
pub mod raws;
pub use character::Character;
pub use creature::Creature;
pub use entity_char::EntityChar;
pub use raws::raw;
use crate::display::Draw;
use crate::types::{Positioned, PositionedMut};
use downcast_rs::Downcast;
use std::io::{self, Write};
pub trait Entity: Positioned + PositionedMut + Draw + Downcast {}
impl_downcast!(Entity);
impl Draw for Box<dyn Entity> {
fn do_draw(&self, out: &mut Write) -> io::Result<()> {
(**self).do_draw(out)
}
}
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