use crate::display;
use crate::entities::EntityID;
use crate::types::{Position, Speed};
use proptest_derive::Arbitrary;
use std::io::{self, Write};
use termion::cursor;
const DEFAULT_SPEED: Speed = Speed(100);
#[derive(Debug, PartialEq, Eq, Arbitrary, Clone)]
pub struct Character {
pub id: Option<EntityID>,
/// The position of the character, relative to the game
pub position: Position,
pub o_name: Option<String>,
}
impl Character {
pub fn new() -> Character {
Character {
id: None,
position: Position { x: 0, y: 0 },
o_name: None,
}
}
pub fn speed(&self) -> Speed {
Speed(100)
}
pub fn damage(&self) -> u16 {
// TODO
1
}
pub fn name<'a>(&'a self) -> &'a str {
self.o_name
.as_ref()
.expect("Character name not initialized")
}
pub fn set_name(&mut self, name: String) {
self.o_name = Some(name);
}
}
entity!(Character);
impl display::Draw for Character {
fn do_draw(&self, out: &mut Write) -> io::Result<()> {
write!(out, "@")
}
}