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welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Use hjklybnu to move.
dead:
- You have died...
- You die...
- You perish...
- You have perished...
generic:
continue: Press enter to continue...
save:
location:
"Enter filename to save to: "
entities:
description: You see here {{entityDescriptions}}
pickUp:
menu: What would you like to pick up?
pickUp: You pick up the {{item.itemType.name}}
nothingToPickUp: "There's nothing here to pick up"
open:
prompt: Direction to open (hjklybnu.)?
success: "You open the door."
locked: "That door is locked"
nothingToOpen: "There's nothing to open there"
look:
prompt: Select a position on the map to describe (use Enter to confirm)
nothing: There's nothing there
character:
namePrompt: "What's your name? "
combat:
nothingToAttack: There's nothing to attack there.
menu: Which creature would you like to attack?
hit:
- You hit the {{creature.creatureType.name}}.
- You attack the {{creature.creatureType.name}}.
creatureAttack:
- The {{creature.creatureType.name}} hits you!
- The {{creature.creatureType.name}} attacks you!
killed:
- You kill the {{creature.creatureType.name}}!
- You've killed the {{creature.creatureType.name}}!
debug:
toggleRevealAll: revealAll now set to {{revealAll}}
eat:
noFood:
- You have nothing edible.
- You don't have any food.
- You don't have anything to eat.
- You search your pockets for something edible, and come up short.
menuPrompt: What would you like to eat?
eat: You eat the {{item.itemType.name}}.
read:
prompt: Direction to read (hjklybnu.)?
nothing: "There's nothing there to read"
result: "\"{{message}}\""
tutorial:
message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.
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