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module Xanthous.Monad
( AppT(..)
, AppM
, runAppT
, continue
, halt
, say
, say_
) where
import Xanthous.Prelude
import Control.Monad.Random
import Control.Monad.State
import qualified Brick
import Brick (EventM, Next)
import Data.Aeson
import Xanthous.Game.State
import Xanthous.Messages (message)
runAppT :: Monad m => AppT m a -> GameState -> m (a, GameState)
runAppT appt initialState = flip runStateT initialState . unAppT $ appt
halt :: AppT (EventM n) (Next GameState)
halt = lift . Brick.halt =<< get
continue :: AppT (EventM n) (Next GameState)
continue = lift . Brick.continue =<< get
say :: (MonadRandom m, ToJSON params, MonadState GameState m)
=> [Text] -> params -> m ()
say msgPath params = do
msg <- message msgPath params
messageHistory %= pushMessage msg
say_ :: (MonadRandom m, MonadState GameState m) => [Text] -> m ()
say_ msgPath = say msgPath $ object []
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