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module Xanthous.Monad
( AppT(..)
, runAppT
, continue
, halt
, say
, say_
) where
import Xanthous.Prelude
import Control.Monad.Random
import Control.Monad.State
import qualified Brick
import Brick (EventM, Next)
import Data.Aeson
import Xanthous.Game
import Xanthous.Messages (message)
newtype AppT m a
= AppT { unAppT :: StateT GameState m a }
deriving ( Functor
, Applicative
, Monad
, MonadState GameState
)
via (StateT GameState m)
instance MonadTrans AppT where
lift = AppT . lift
instance (Monad m) => MonadRandom (AppT m) where
getRandomR rng = randomGen %%= randomR rng
getRandom = randomGen %%= random
getRandomRs rng = uses randomGen $ randomRs rng
getRandoms = uses randomGen randoms
runAppT :: Monad m => AppT m a -> GameState -> m (a, GameState)
runAppT appt initialState = flip runStateT initialState . unAppT $ appt
halt :: AppT (EventM n) (Next GameState)
halt = lift . Brick.halt =<< get
continue :: AppT (EventM n) (Next GameState)
continue = lift . Brick.continue =<< get
-- say :: [Text] -> AppT m ()
-- say :: [Text] -> params -> AppT m ()
class SayR a where
say :: [Text] -> a
instance Monad m => SayR (AppT m ()) where
say msgPath = say msgPath $ object []
instance (Monad m, ToJSON params) => SayR (params -> AppT m ()) where
say msgPath params = do
msg <- message msgPath params
messageHistory %= pushMessage msg
say_ :: Monad m => [Text] -> AppT m ()
say_ = say
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