{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE GADTs #-}
{-# LANGUAGE AllowAmbiguousTypes #-}
--------------------------------------------------------------------------------
module Xanthous.Game.State
( GameState(..)
, entities
, revealedPositions
, messageHistory
, randomGen
, activePanel
, promptState
, characterEntityID
, GamePromptState(..)
-- * Messages
, MessageHistory(..)
, HasMessages(..)
, HasTurn(..)
, HasDisplayedTurn(..)
, pushMessage
, previousMessage
, nextTurn
-- * App monad
, AppT(..)
, AppM
-- * Entities
, Draw(..)
, Brain(..)
, Brainless(..)
, brainVia
, Entity(..)
, SomeEntity(..)
, downcastEntity
, _SomeEntity
, entityIs
-- ** Vias
, Color(..)
, DrawNothing(..)
, DrawRawChar(..)
, DrawRawCharPriority(..)
, DrawCharacter(..)
, DrawStyledCharacter(..)
, DeriveEntity(..)
-- ** Field classes
, HasChar(..)
, HasStyle(..)
-- * Debug State
, DebugState(..)
, debugState
, allRevealed
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Data.List.NonEmpty ( NonEmpty((:|)))
import qualified Data.List.NonEmpty as NonEmpty
import Data.Typeable
import Data.Coerce
import System.Random
import Test.QuickCheck
import Test.QuickCheck.Arbitrary.Generic
import Control.Monad.State.Class
import Control.Monad.State
import Control.Monad.Random.Class
import Brick (EventM, Widget, raw, str, emptyWidget)
import Data.Aeson (ToJSON(..), FromJSON(..), Value(Null))
import qualified Data.Aeson as JSON
import Data.Aeson.Generic.DerivingVia
import Data.Generics.Product.Fields
import qualified Graphics.Vty.Attributes as Vty
import qualified Graphics.Vty.Image as Vty
--------------------------------------------------------------------------------
import Xanthous.Util (KnownBool(..))
import Xanthous.Data
import Xanthous.Data.EntityMap (EntityMap, EntityID)
import Xanthous.Data.EntityChar
import Xanthous.Orphans ()
import Xanthous.Game.Prompt
import Xanthous.Resource
--------------------------------------------------------------------------------
data MessageHistory
= MessageHistory
{ _messages :: Map Word (NonEmpty Text)
, _turn :: Word
, _displayedTurn :: Maybe Word
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
MessageHistory
makeFieldsNoPrefix ''MessageHistory
instance Semigroup MessageHistory where
(MessageHistory msgs₁ turn₁ dt₁) <> (MessageHistory msgs₂ turn₂ dt₂) =
MessageHistory (msgs₁ <> msgs₂) (max turn₁ turn₂) $ case (dt₁, dt₂) of
(_, Nothing) -> Nothing
(Just t, _) -> Just t
(Nothing, Just t) -> Just t
instance Monoid MessageHistory where
mempty = MessageHistory mempty 0 Nothing
instance Arbitrary MessageHistory where
arbitrary = genericArbitrary
type instance Element MessageHistory = [Text]
instance MonoFunctor MessageHistory where
omap f mh@(MessageHistory _ t _) =
mh & messages . at t %~ (NonEmpty.nonEmpty . f . toList =<<)
instance MonoComonad MessageHistory where
oextract (MessageHistory ms t dt) = maybe [] toList $ ms ^. at (fromMaybe t dt)
oextend cok mh@(MessageHistory _ t dt) =
mh & messages . at (fromMaybe t dt) .~ NonEmpty.nonEmpty (cok mh)
pushMessage :: Text -> MessageHistory -> MessageHistory
pushMessage msg mh@(MessageHistory _ turn' _) =
mh
& messages . at turn' %~ \case
Nothing -> Just $ msg :| mempty
Just msgs -> Just $ msg <| msgs
& displayedTurn .~ Nothing
nextTurn :: MessageHistory -> MessageHistory
nextTurn = (turn +~ 1) . (displayedTurn .~ Nothing)
previousMessage :: MessageHistory -> MessageHistory
previousMessage mh = mh & displayedTurn .~ maximumOf
(messages . ifolded . asIndex . filtered (< mh ^. turn))
mh
--------------------------------------------------------------------------------
data GamePromptState m where
NoPrompt :: GamePromptState m
WaitingPrompt :: Text -> Prompt m -> GamePromptState m
deriving stock (Show, Generic)
deriving anyclass (NFData)
-- | Non-injective! We never try to serialize waiting prompts, since:
--
-- * they contain callback functions
-- * we can't save the game when in a prompt anyway
instance ToJSON (GamePromptState m) where
toJSON _ = Null
-- | Always expects Null
instance FromJSON (GamePromptState m) where
parseJSON Null = pure NoPrompt
parseJSON _ = fail "Invalid GamePromptState; expected null"
instance CoArbitrary (GamePromptState m) where
coarbitrary NoPrompt = variant @Int 1
coarbitrary (WaitingPrompt txt _) = variant @Int 2 . coarbitrary txt
instance Function (GamePromptState m) where
function = functionMap onlyNoPrompt (const NoPrompt)
where
onlyNoPrompt NoPrompt = ()
onlyNoPrompt (WaitingPrompt _ _) =
error "Can't handle prompts in Function!"
--------------------------------------------------------------------------------
newtype AppT m a
= AppT { unAppT :: StateT GameState m a }
deriving ( Functor
, Applicative
, Monad
, MonadState GameState
)
via (StateT GameState m)
type AppM = AppT (EventM Name)
--------------------------------------------------------------------------------
class Draw a where
drawWithNeighbors :: Neighbors (Vector SomeEntity) -> a -> Widget n
drawWithNeighbors = const draw
draw :: a -> Widget n
draw = drawWithNeighbors $ pure mempty
-- | higher priority gets drawn on top
drawPriority :: a -> Word
drawPriority = const minBound
instance Draw a => Draw (Positioned a) where
drawWithNeighbors ns (Positioned _ a) = drawWithNeighbors ns a
draw (Positioned _ a) = draw a
newtype DrawCharacter (char :: Symbol) (a :: Type) where
DrawCharacter :: a -> DrawCharacter char a
instance KnownSymbol char => Draw (DrawCharacter char a) where
draw _ = str $ symbolVal @char Proxy
data Color = Black | Red | Green | Yellow | Blue | Magenta | Cyan | White
class KnownColor (color :: Color) where
colorVal :: forall proxy. proxy color -> Vty.Color
instance KnownColor 'Black where colorVal _ = Vty.black
instance KnownColor 'Red where colorVal _ = Vty.red
instance KnownColor 'Green where colorVal _ = Vty.green
instance KnownColor 'Yellow where colorVal _ = Vty.yellow
instance KnownColor 'Blue where colorVal _ = Vty.blue
instance KnownColor 'Magenta where colorVal _ = Vty.magenta
instance KnownColor 'Cyan where colorVal _ = Vty.cyan
instance KnownColor 'White where colorVal _ = Vty.white
class KnownMaybeColor (maybeColor :: Maybe Color) where
maybeColorVal :: forall proxy. proxy maybeColor -> Maybe Vty.Color
instance KnownMaybeColor 'Nothing where maybeColorVal _ = Nothing
instance KnownColor color => KnownMaybeColor ('Just color) where
maybeColorVal _ = Just $ colorVal @color Proxy
newtype DrawStyledCharacter (fg :: Maybe Color) (bg :: Maybe Color) (char :: Symbol) (a :: Type) where
DrawStyledCharacter :: a -> DrawStyledCharacter fg bg char a
instance
( KnownMaybeColor fg
, KnownMaybeColor bg
, KnownSymbol char
)
=> Draw (DrawStyledCharacter fg bg char a) where
draw _ = raw $ Vty.string attr $ symbolVal @char Proxy
where attr = Vty.Attr
{ Vty.attrStyle = Vty.Default
, Vty.attrForeColor = maybe Vty.Default Vty.SetTo
$ maybeColorVal @fg Proxy
, Vty.attrBackColor = maybe Vty.Default Vty.SetTo
$ maybeColorVal @bg Proxy
, Vty.attrURL = Vty.Default
}
instance Draw EntityChar where
draw EntityChar{..} = raw $ Vty.string _style [_char]
--------------------------------------------------------------------------------
newtype DrawNothing (a :: Type) = DrawNothing a
instance Draw (DrawNothing a) where
draw = const emptyWidget
drawPriority = const 0
newtype DrawRawChar (rawField :: Symbol) (a :: Type) = DrawRawChar a
instance
forall rawField a raw.
( HasField rawField a a raw raw
, HasChar raw EntityChar
) => Draw (DrawRawChar rawField a) where
draw (DrawRawChar e) = draw $ e ^. field @rawField . char
newtype DrawRawCharPriority
(rawField :: Symbol)
(priority :: Nat)
(a :: Type)
= DrawRawCharPriority a
instance
forall rawField priority a raw.
( HasField rawField a a raw raw
, KnownNat priority
, HasChar raw EntityChar
) => Draw (DrawRawCharPriority rawField priority a) where
draw (DrawRawCharPriority e) = draw $ e ^. field @rawField . char
drawPriority = const . fromIntegral $ natVal @priority Proxy
--------------------------------------------------------------------------------
class Brain a where
step :: Ticks -> Positioned a -> AppM (Positioned a)
newtype Brainless a = Brainless a
instance Brain (Brainless a) where
step = const pure
-- | Workaround for the inability to use DerivingVia on Brain due to the lack of
-- higher-order roles (specifically AppT not having its last type argument have
-- role representational bc of StateT)
brainVia
:: forall brain entity. (Coercible entity brain, Brain brain)
=> (entity -> brain) -- ^ constructor, ignored
-> (Ticks -> Positioned entity -> AppM (Positioned entity))
brainVia _ ticks = fmap coerce . step ticks . coerce @_ @(Positioned brain)
--------------------------------------------------------------------------------
class ( Show a, Eq a, Ord a, NFData a
, ToJSON a, FromJSON a
, Draw a, Brain a
) => Entity a where
blocksVision :: a -> Bool
description :: a -> Text
entityChar :: a -> EntityChar
data SomeEntity where
SomeEntity :: forall a. (Entity a, Typeable a) => a -> SomeEntity
instance Show SomeEntity where
show (SomeEntity e) = "SomeEntity (" <> show e <> ")"
instance Eq SomeEntity where
(SomeEntity (a :: ea)) == (SomeEntity (b :: eb)) = case eqT @ea @eb of
Just Refl -> a == b
_ -> False
instance Ord SomeEntity where
compare (SomeEntity (a :: ea)) (SomeEntity (b :: eb)) = case eqT @ea @eb of
Just Refl -> compare a b
_ -> compare (typeRep $ Proxy @ea) (typeRep $ Proxy @eb)
instance NFData SomeEntity where
rnf (SomeEntity ent) = ent `deepseq` ()
instance ToJSON SomeEntity where
toJSON (SomeEntity ent) = entityToJSON ent
where
entityToJSON :: forall entity. (Entity entity, Typeable entity)
=> entity -> JSON.Value
entityToJSON entity = JSON.object
[ "type" JSON..= tshow (typeRep @_ @entity Proxy)
, "data" JSON..= toJSON entity
]
instance Draw SomeEntity where
drawWithNeighbors ns (SomeEntity ent) = drawWithNeighbors ns ent
drawPriority (SomeEntity ent) = drawPriority ent
instance Brain SomeEntity where
step ticks (Positioned pos (SomeEntity ent)) =
fmap SomeEntity <$> step ticks (Positioned pos ent)
downcastEntity :: forall (a :: Type). (Typeable a) => SomeEntity -> Maybe a
downcastEntity (SomeEntity e) = cast e
entityIs :: forall (a :: Type). (Typeable a) => SomeEntity -> Bool
entityIs = isJust . downcastEntity @a
_SomeEntity :: forall a. (Entity a, Typeable a) => Prism' SomeEntity a
_SomeEntity = prism' SomeEntity downcastEntity
newtype DeriveEntity
(blocksVision :: Bool)
(description :: Symbol)
(entityChar :: Symbol)
(entity :: Type)
= DeriveEntity entity
deriving newtype (Show, Eq, Ord, NFData, ToJSON, FromJSON, Draw)
instance Brain entity => Brain (DeriveEntity b d c entity) where
step = brainVia $ \(DeriveEntity e) -> e
instance
( KnownBool blocksVision
, KnownSymbol description
, KnownSymbol entityChar
, Show entity, Eq entity, Ord entity, NFData entity
, ToJSON entity, FromJSON entity
, Draw entity, Brain entity
)
=> Entity (DeriveEntity blocksVision description entityChar entity) where
blocksVision _ = boolVal @blocksVision
description _ = pack . symbolVal $ Proxy @description
entityChar _ = fromString . symbolVal $ Proxy @entityChar
--------------------------------------------------------------------------------
data DebugState = DebugState
{ _allRevealed :: !Bool
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
DebugState
{-# ANN DebugState ("HLint: ignore Use newtype instead of data" :: String) #-}
instance Arbitrary DebugState where
arbitrary = genericArbitrary
data GameState = GameState
{ _entities :: !(EntityMap SomeEntity)
, _revealedPositions :: !(Set Position)
, _characterEntityID :: !EntityID
, _messageHistory :: !MessageHistory
, _randomGen :: !StdGen
-- | The active panel displayed in the UI, if any
, _activePanel :: !(Maybe Panel)
, _promptState :: !(GamePromptState AppM)
, _debugState :: !DebugState
}
deriving stock (Show, Generic)
deriving anyclass (NFData)
deriving (ToJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
GameState
makeLenses ''GameState
instance Eq GameState where
(==) = (==) `on` \gs ->
( gs ^. entities
, gs ^. revealedPositions
, gs ^. characterEntityID
, gs ^. messageHistory
)
--------------------------------------------------------------------------------
instance MonadTrans AppT where
lift = AppT . lift
instance (Monad m) => MonadRandom (AppT m) where
getRandomR rng = randomGen %%= randomR rng
getRandom = randomGen %%= random
getRandomRs rng = uses randomGen $ randomRs rng
getRandoms = uses randomGen randoms
instance (MonadIO m) => MonadIO (AppT m) where
liftIO = lift . liftIO
--------------------------------------------------------------------------------
makeLenses ''DebugState